UserSolidLight(bpy_struct)

base class — bpy_struct

class bpy.types.UserSolidLight(bpy_struct)

Light used for OpenGL lighting in solid draw mode

diffuse_color

Diffuse color of the OpenGL light

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
direction

Direction that the OpenGL light is shining

Type :float array of 3 items in [-inf, inf], default (0.0, 1.0, 0.0)
specular_color

Color of the light’s specular highlight

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
use

Enable this OpenGL light in solid draw mode

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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