ActionActuator(Actuator)

base classes — bpy_struct, Actuator

class bpy.types.ActionActuator(Actuator)

Actuator to control the object movement

action
Type :Action
apply_to_children

Update Action on all children Objects as well

Type :boolean, default False
frame_blend_in

Number of frames of motion blending

Type :int in [0, 32767], default 0
frame_end
Type :float in [-inf, inf], default 0.0
frame_property

Assign the action’s current frame number to this property

Type :string, default “”, (never None)
frame_start
Type :float in [-inf, inf], default 0.0
layer

The animation layer to play the action on

Type :int in [0, 7], default 0
layer_weight

How much of the previous layer to blend into this one (0 = add mode)

Type :float in [0, 1], default 0.0
play_mode

Action playback type

Type :enum in [‘PLAY’, ‘PINGPONG’, ‘FLIPPER’, ‘LOOPSTOP’, ‘LOOPEND’, ‘PROPERTY’], default ‘PLAY’
priority

Execution priority - lower numbers will override actions with higher numbers (with 2 or more actions at once, the overriding channels must be lower in the stack)

Type :int in [0, 100], default 0
property

Use this property to define the Action position

Type :string, default “”, (never None)
use_additive

Action is added to the current loc/rot/scale in global or local coordinate according to Local flag

Type :boolean, default False
use_continue_last_frame

Restore last frame when switching on/off, otherwise play from the start each time

Type :boolean, default False
use_force

Apply Action as a global or local force depending on the local option (dynamic objects only)

Type :boolean, default False
use_local

Let the Action act in local coordinates, used in Force and Add mode

Type :boolean, default False

Inherited Properties

Inherited Functions

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Action(ID)

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ActionConstraint(Constraint)