ShaderNodeTexImage(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeTexImage(ShaderNode)
color_mapping

Color mapping settings

Type :ColorMapping, (readonly, never None)
color_space

Image file color space

  • COLOR Color, Image contains color data, and will be converted to linear color for rendering.
  • NONE Non-Color Data, Image contains non-color data, for example a displacement or normal map, and will not be converted.
Type :enum in [‘COLOR’, ‘NONE’], default ‘NONE’
image
Type :Image
image_user

Parameters defining which layer, pass and frame of the image is displayed

Type :ImageUser, (readonly, never None)
projection

Method to project 2D image on object with a 3D texture vector

  • FLAT Flat, Image is projected flat using the X and Y coordinates of the texture vector.
  • BOX Box, Image is projected using different components for each side of the object space bounding box.
Type :enum in [‘FLAT’, ‘BOX’], default ‘FLAT’
projection_blend

For box projection, amount of blend to use between sides

Type :float in [0, 1], default 0.0
texture_mapping

Texture coordinate mapping settings

Type :TexMapping, (readonly, never None)

Inherited Properties

Inherited Functions

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ShaderNodeTexMagic(ShaderNode)