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Ajit Nair |
Vivify |
Use of Blender in making a feature film - “Naughty 5” |
Alban Denoyel, Cédric Pinson |
SketchFab |
Displaying Blender online |
Andrew Price |
BlenderGuru |
Achieving Photorealism in Blender |
Bart Veldhuizen |
Shapeways |
Shapeways and Blender |
Bart Veldhuizen, Ton Roosendaal |
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Blender Network – results sofar, future plans and feedback |
Bartek Skorupa |
Lemon Film Studio |
Stereoscopic Animations Workflow |
Bassam Kurdali |
Urchn |
AutoMin: Footstep Driven Automatic Walking System for Crowd or Single Character Animation |
Bassam Kurdali, Fateh Slavitskaya |
Urchn |
Tube Open Movie Project Snapshot |
Ben Simonds |
Gecko Animation |
Digital makeup with Blender |
Beorn Leonard |
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An all-purpose character rig for Blender |
Carlos Carriles Olivé |
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Case study: The Creation of a Virtual Music Band with Blender |
Chris Bishop |
Urchn |
Open Anim Crit Session and "Tube" Live Weekly |
Christophe Poirel, Romain Lopez |
ESGI France |
Raycasting based auto-rigging method for humanoid meshes |
Christopher Taylor, Quentin Geluyckens |
Haute Ecole Albert Jacquard |
Blender as a tool for 3d animation/vfx Students / The Making of a graduation film. |
Dalai Felinto, Aldo René Zang |
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A framework for photo-realistic rendering of synthetic elements in captured panoramas with open source |
Daniel Tejerina, Javier Esclapés |
University of Alicante |
Blender and virtual archaeology: the using of the BGE to explore lost worlds |
David Poirier-Quinot, Damien Touraine, Brian F.G. Katz |
LIMSI Paris |
BlenderCave 3D-s project, OpenSource Architecture Adaptation to Virtual Reality Research Expectations |
Dolf Veenvliet |
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Bringing Blender AFK (experiences in 3D printing) |
Ernesto Del Valle |
Macuare Producciones |
“Native Stories”, learning by producing a 3D TV series for children in Venezuela |
François Gastaldo |
Octopod Studio |
Make your own Physically Correct Shading with Cycles |
Hansjoerg Dietz |
Institute of Technology Zurich |
Modeling EVOs: Learning from real-time manipulation of visualized environmental systems |
Helmut Satzger, Jonathan Williamson |
Leibniz Supercomputing Centre, Munich |
Do supercomputers dream of electric sheep? |
Hjalti Hjalmarsson |
Midstraeti, Iceland |
Animating the Iceland Express Bird |
Ian Hubert, Sebastian, Francesco, Andy, etc |
Mango Project |
Various “Tears of Steel” making-of sessions |
James Neale |
RedCartel |
“Trolls” in 3d production |
Jan Walter |
The Mill |
Comparing Global Illumination (GI) Renderers (using Blender) |
Jeroen Bakker, Monique Dewanchand |
Atmind |
Open discussion on Blender's compositor |
Jonathan Williamson |
CGCookie |
Workshop modeling, sculpting and retopology for organic modeling |
Julius Tuomisto, Janne Karhu |
Studio Lumikuu |
Using NI mate and the Blender Game Engine for prototyping a Kinect gaming concept: Case Kinected Stories |
Lukas Toenne |
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Particle Nodes - Development over the past year and future goals |
Lukas Treyer |
ETH Zürich |
Blender for Architects 2013 |
Maciej Murakowski |
University of Delaware |
Simulation of Millimeter Wave Imagery using Blender |
Martin Lubich |
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Challenges and Production Insights of Single-Handedly Making a Short |
Matthieu Dupont de Dinechin |
ENSAG – Grenoble School of Architecture |
Blender as a design tool for architecture. |
Mickaël Bourgeoisat |
Octopod Studio |
Physical FX in Blender 2.63 in production (with shitty computers!)[email protected] |
Mihir Gokani, Parag Chaudhuri |
Indian Institute of Technology, Bombay |
Path Synthesis for Motion Graphs in Blender |
Mike Pan, Rise Riyo, Ron Mourant |
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Using the Game Engine as an animation software for molecular visualizations |
Miroslav Horváth |
Bohemia Interactive Simulations |
Blender as a Terrain tool for large open worlds |
Olivier Amrein, Franceso Siddi |
RGBprod |
Tricks, tips and advice for an efficient production workflow. |
Peter Haehnlein |
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The rigging of a steam train / bag of tricks |
Peter Kemp |
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3dami - running a animation studio for students 16-18 years old |
Philippe Piatkiewitz |
Vectioneer |
Unusual Blender: Mechanism Design Software with a Blender front-end |
Raimon Guarro i Nogués |
Urano Films |
Building Projection Mapping and related issues |
Sergej Reich |
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Integrating bullet physics into blender |
Sergey Sharybin |
Mango Project |
Technical aspects of Tears of Steel – tracking, masking, color pipeline. |
Simon Vialás Fernández, Carlos Sánchez Padial |
KinoRAW |
Towards an open source cinematography |
Thomas Dinges |
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Python Interface Scripting (Workshop) |
Trevor Tomesh |
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Teaching programming with Python and the Blender Game Engine |
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Daniel Pletinckx |
(special external event) |
Allard Pierson Museum, Blender for Cultural Heritage |