Blender Conference 2012 - Speakers




Ajit Nair

Vivify

Use of Blender in making a feature film - “Naughty 5”

Alban Denoyel, Cédric Pinson

SketchFab

Displaying Blender online

Andrew Price

BlenderGuru

Achieving Photorealism in Blender

Bart Veldhuizen

Shapeways

Shapeways and Blender

Bart Veldhuizen, Ton Roosendaal


Blender Network – results sofar, future plans and feedback

Bartek Skorupa

Lemon Film Studio

Stereoscopic Animations Workflow

Bassam Kurdali

Urchn

AutoMin: Footstep Driven Automatic Walking System for Crowd or Single Character Animation

Bassam Kurdali, Fateh Slavitskaya

Urchn

Tube Open Movie Project Snapshot

Ben Simonds

Gecko Animation

Digital makeup with Blender

Beorn Leonard


An all-purpose character rig for Blender

Carlos Carriles Olivé


Case study: The Creation of a Virtual Music Band with Blender

Chris Bishop

Urchn

Open Anim Crit Session and "Tube" Live Weekly

Christophe Poirel, Romain Lopez

ESGI France

Raycasting based auto-rigging method for humanoid meshes

Christopher Taylor, Quentin Geluyckens

Haute Ecole Albert Jacquard

Blender as a tool for 3d animation/vfx Students / The Making of a graduation film.

Dalai Felinto, Aldo René Zang


A framework for photo-realistic rendering of synthetic elements in captured panoramas with open source

Daniel Tejerina, Javier Esclapés

University of Alicante

Blender and virtual archaeology: the using of the BGE to explore lost worlds

David Poirier-Quinot, Damien Touraine, Brian F.G. Katz

LIMSI Paris

BlenderCave 3D-s project, OpenSource Architecture Adaptation to Virtual Reality Research Expectations

Dolf Veenvliet


Bringing Blender AFK (experiences in 3D printing)

Ernesto Del Valle

Macuare Producciones

Native Stories”, learning by producing a 3D TV series for children in Venezuela

François Gastaldo

Octopod Studio

Make your own Physically Correct Shading with Cycles

Hansjoerg Dietz

Institute of Technology Zurich

Modeling EVOs: Learning from real-time manipulation of visualized environmental systems

Helmut Satzger, Jonathan Williamson

Leibniz Supercomputing Centre, Munich

Do supercomputers dream of electric sheep?

Hjalti Hjalmarsson

Midstraeti, Iceland

Animating the Iceland Express Bird

Ian Hubert, Sebastian, Francesco, Andy, etc

Mango Project

Various “Tears of Steel” making-of sessions

James Neale

RedCartel

Trolls” in 3d production

Jan Walter

The Mill

Comparing Global Illumination (GI) Renderers (using Blender)

Jeroen Bakker, Monique Dewanchand

Atmind

Open discussion on Blender's compositor

Jonathan Williamson

CGCookie

Workshop modeling, sculpting and retopology for organic modeling

Julius Tuomisto, Janne Karhu

Studio Lumikuu

Using NI mate and the Blender Game Engine for prototyping a Kinect gaming concept: Case Kinected Stories

Lukas Toenne


Particle Nodes - Development over the past year and future goals

Lukas Treyer

ETH Zürich

Blender for Architects 2013

Maciej Murakowski

University of Delaware

Simulation of Millimeter Wave Imagery using Blender

Martin Lubich


Challenges and Production Insights of Single-Handedly Making a Short

Matthieu Dupont de Dinechin

ENSAG – Grenoble School of Architecture

Blender as a design tool for architecture.

Mickaël Bourgeoisat

Octopod Studio

Physical FX in Blender 2.63 in production (with shitty computers!)[email protected]

Mihir Gokani, Parag Chaudhuri

Indian Institute of Technology, Bombay

Path Synthesis for Motion Graphs in Blender

Mike Pan, Rise Riyo, Ron Mourant


Using the Game Engine as an animation software for molecular visualizations

Miroslav Horváth

Bohemia Interactive Simulations

Blender as a Terrain tool for large open worlds

Olivier Amrein, Franceso Siddi

RGBprod

Tricks, tips and advice for an efficient production workflow.

Peter Haehnlein


The rigging of a steam train / bag of tricks

Peter Kemp


3dami - running a animation studio for students 16-18 years old

Philippe Piatkiewitz

Vectioneer

Unusual Blender: Mechanism Design Software with a Blender front-end

Raimon Guarro i Nogués

Urano Films

Building Projection Mapping and related issues

Sergej Reich


Integrating bullet physics into blender

Sergey Sharybin

Mango Project

Technical aspects of Tears of Steel – tracking, masking, color pipeline.

Simon Vialás Fernández, Carlos Sánchez Padial

KinoRAW

Towards an open source cinematography

Thomas Dinges


Python Interface Scripting (Workshop)

Trevor Tomesh


Teaching programming with Python and the Blender Game Engine







Daniel Pletinckx

(special external event)

Allard Pierson Museum, Blender for Cultural Heritage