Blender Conference 2004

Schedule in a glance:

 

Friday, October 22, 2004

10:30 opening / keynote

11:00-19:00 sessions/talks

 

21:00-23:00 Art festival

 

Saturday, October 23, 2004

10:30-18:30 sessions/talks

 

19:00-20:00 Suzanne Award ceremony

21:00-??? dinner together/party

 

Sunday, October 24, 2004

10:30-17:00 sessions/talks

17:00-18:00 closing session

 

20:00 Waag closes

Tentative schedule

Friday

Time Theatrum Anatomicum Tower Room Mason Room

09:00

Open for registration / setup

 

  Artist & Developer studio

Free computers to work on, or use the internet

The Blender STFU hangout corner

Drinks, snacks and lunch served here
11:00 Keynote and Conference programme
Ton Roosendaal
 
11:30

Verse, Architecture, Development progress and Demo
Eskil Steenberg

Roundtable Education & Training
Proposal for Certification Programme
Rui Campos, Ton Roosendaal 

 

13:30

 

Getting Down and Dirty with the Blender Source

Kent Mein

14:00 Case studies:

Presentation of ROBOTO animation project
Oscar Alvarado Mendoza

Blender based UI module for lighting designers, to manage simulations with Radiance
Francesco Anselmo

Use of Blender for VJ-ing / Live Art
Toni Alatalo
15:30

Case studies:

Presentation of upcoming computer game "XCurse"
Roy Schulz

Real-Time Artistic Rendering in the Blender Game Engine: the spring_alpha project
Stefan Gartner & Eleonora Oreggia

“Virtual Brasilia” Interactive Ride
Alexandre Rangel and Arthur Cordeiro

Math Refresher course

Juan David Gonzalez Cobas
17:15 Character Animation in Blender. Tutorial, demos and discussion with developers on roadmap

Bassam Kurdali
 
     
21:00 Art and Movie Festival, including presentation of Suzanne Nominees

 
23:00 Waag closes
 

Saturday

Time Theatrum Anatomicum Tower Room Mason Room
09:00

Open for registration / setup


  Artist & Developer studio

Free computers to work on, or use the internet

The Blender STFU hangout corner

Drinks, snacks and lunch served here
10:30

3D Media Interface: Metaphor and Beyond
Matt Ebb

12:00(Extra!)
Questionnaire results and Motivation study report
Martine Aalbers


Verse Developers session, feedback, tutorials, demos

Eskil Steenberg and Emil Brink

13:00


Blender for robotics and robotics for Blender
Herman Bruyninckx

13:30
Python Roundtable

Toni Alatalo will give introduction on "Integrating Python further into Blender".
14:45 Case study:

Using Blender to visualize methods in marine research
Roland Doerffer
15:30 Open Source Panel

Introductions by:

Wiebe van der Worp; Software Patents: Blender Back in Chains?

Jono Bacon; The Open Source creative platform

Ton Roosendaal; Open Source as development method
Artist Tutorial / Course

(to be filled in)
17:00 3D Tool Analysis

Demos and functionality disection of the renown 3D suites... what can we learn from it?

 
19:00

Suzanne Award Ceremony


 
21:00

Waag closes, dinner/party in other venue... (t.b.a.)

 

 

Sunday

Time Theatrum Anatomicum Tower Room Mason Room
10:00

Open for registration / setup

 

  Artist & Developer studio

Free computers to work on, or use the internet

The Blender STFU hangout corner

Drinks, snacks and lunch served here
10:30

Illuminating with YafRay

Alejandro Conty Estévez

"Design Eye for a Coding Guy"

Roundtable session around UI design, introduced by Matt Ebb

13:30

Case studies:

HEVAH (EValuador Adaptativo Humanoide): 3D animated avator.
Daniel Díaz González, Javier Medina Santos, Zebenzui Pérez Ramos, Carina S. González

A Pythonic integration of textual and graphical specifications of interactive 3D worlds.
Theo de Ridder

Blender Foundation Feedback

Session for people active or interested in blender.org projects (website, coding, docs, etc) to discuss past year's proceedings and plans for the upcoming year.

Introduction by Ton Roosendaal
15:00 Case studies:

Archaeological Reconstruction and Beyond: Creating a High-Definition, Stereoscopic, Scientific Visualization Toolkit with Blender.
Joshua Seaver

Edutainment Technologies for Cultural Heritage in Asia.
Oliver Schneider

Blender Roadmap Roundtable

Session for Blender developers, also to have for once a real-life "IRC" meeting, and hopefully resulting in a roadmap proposal to present in the next session

Introduction by Ton Roosendaal

17:00

Closing session / Conference Roundup

Including presentations of results and follow-ups

 

 
20:00

Waag closes