Schedule in a glance:
Friday, October 22, 2004
10:30 opening / keynote
11:00-19:00 sessions/talks
21:00-23:00 Art festival
Saturday, October 23, 2004
10:30-18:30 sessions/talks
19:00-20:00 Suzanne Award ceremony
21:00-??? dinner together/party
Sunday, October 24, 2004
10:30-17:00 sessions/talks
17:00-18:00 closing session
20:00 Waag closes
Friday
| Time | Theatrum Anatomicum | Tower Room | Mason Room |
09:00 |
Open for registration / setup
|
Artist & Developer studio Free computers to work on, or use the internet The Blender STFU hangout corner Drinks, snacks and lunch served here |
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| 11:00 | Keynote and Conference programme Ton Roosendaal |
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| 11:30 | Verse, Architecture, Development progress and Demo |
Roundtable Education & Training
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13:30
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Getting Down and Dirty with the Blender Source Kent Mein |
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| 14:00 | Case studies: Presentation of ROBOTO animation project Oscar Alvarado Mendoza Blender based UI module for lighting designers, to manage simulations with Radiance Francesco Anselmo Use of Blender for VJ-ing / Live Art Toni Alatalo |
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| 15:30 | Case studies: Presentation of upcoming computer game "XCurse" |
Math Refresher course Juan David Gonzalez Cobas |
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| 17:15 | Character Animation in Blender. Tutorial, demos and discussion with developers
on roadmap Bassam Kurdali |
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| 21:00 | Art and Movie Festival, including presentation of Suzanne Nominees |
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| 23:00 | Waag closes |
Saturday
| Time | Theatrum Anatomicum | Tower Room | Mason Room |
| 09:00 | Open for registration / setup
|
Artist & Developer studio Free computers to work on, or use the internet The Blender STFU hangout corner Drinks, snacks and lunch served here |
|
| 10:30 | 3D Media Interface: Metaphor and Beyond
12:00(Extra!)
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Verse Developers session, feedback, tutorials, demos Eskil Steenberg and Emil Brink |
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13:00
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Blender for robotics and robotics for Blender Herman Bruyninckx |
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| 13:30 |
Python Roundtable Toni Alatalo will give introduction on "Integrating Python further into Blender". |
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| 14:45 | Case study: Using Blender to visualize methods in marine research Roland Doerffer |
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| 15:30 | Open Source Panel Introductions by: Wiebe van der Worp; Software Patents: Blender Back in Chains? Jono Bacon; The Open Source creative platform Ton Roosendaal; Open Source as development method |
Artist Tutorial / Course (to be filled in) |
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| 17:00 | 3D Tool Analysis Demos and functionality disection of the renown 3D suites... what can we learn from it? |
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| 19:00 | Suzanne Award Ceremony
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| 21:00 | Waag closes, dinner/party in other venue... (t.b.a.)
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Sunday
| Time | Theatrum Anatomicum | Tower Room | Mason Room |
| 10:00 | Open for registration / setup
|
Artist & Developer studio Free computers to work on, or use the internet The Blender STFU hangout corner Drinks, snacks and lunch served here |
|
| 10:30 | Illuminating with YafRay Alejandro Conty Estévez |
"Design Eye for a Coding Guy" Roundtable session around UI design, introduced by Matt Ebb |
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| 13:30 | Case studies: |
Blender Foundation Feedback Session for people active or interested in blender.org projects (website, coding, docs, etc) to discuss past year's proceedings and plans for the upcoming year. Introduction by Ton Roosendaal |
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| 15:00 | Case studies: Archaeological Reconstruction and Beyond: Creating a High-Definition, Stereoscopic, Scientific Visualization Toolkit with Blender. Joshua Seaver Edutainment Technologies for Cultural Heritage in Asia. Oliver Schneider |
Blender Roadmap Roundtable Introduction by Ton Roosendaal |
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| 17:00 | Closing session / Conference Roundup
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| 20:00 | Waag closes
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