The last 2 dasy the visitors of the conference and conferences in other parts of the world have had the chance to vote for this year's Suzanne Awards.
This was the second time that the statues were awarded in the following categories:
- Best Artwork
- Best Animation
- Best Python Script
- Best Coding Contribution
- Special Achievement (the BF award)
Last night the awardceremony was held, a packed Waag waited anxiously while the awards were presented. Winners this year were (drumroll):
- Best Artwork
Andreas Goralczyk (complete ouvre)
- Best Animation
Bassam Kurdali (Chicken Chair)
- Best Python Script
The MakeHuman team (For their humanoid-creation script)
- Best Coding Contribution
Kester Maddock (for bringing back the gameengine)
- Special Achievement (the BF award)
Bart Veldhuizen
Martine Aalbers from the Amsterdam University graduated on the subject of online opensource communities, and people's reasons to participate in such a community.
Unfortunately Martine could not present her paper at the conference, but she was represented by the big man himself, Ton Roosendaal.
The paper itself will be uploaded to the proceedings section after the conference.
Matt Ebb (Broken) did a presentation this morning about how Real World concepts are often used in computer programmes to make a user of this software understand what the function does. As an example of this he used the Widows Trashcan.
He presented his view on when these so-called "Metaphores" should be used, and when they actually inhibit developement of new interface concepts.
After a fully packed first day, we're moving on to the second day of this blender conference.
Some of us had a hard time getting up this morning, a combination of too much alcohol, too much coding (till 4 in the morning!) and too little sleep.
We'll spare you the details, but let's just say that we are not fully awake yet ;)
Expect more news soon!
We have had a few people doing case studies. It started with a very
interesting demonstration of an interface that lighting designers
check the amount of light in an architectural model.
After that we saw 3 animated shorts out of a 10 short series that were
made by Oscar Alvarado Mendoza, All set in a robotic world.
Ending the case studies session was Toni Alatalo with a demonstration
of blender as a Vj'ing tool.
Eskil Steenbergen and Emil Brink just gave an extensive overview of the work they have done on the verse protocol. Eskil gaven an hour long overview of the applications he has made to showoff verse. As always this proved to be a humurous demonstration full of "Ooh" and "Aah".
To read more about verse check the conference proceedings or the main verse page: www.blender.org/modules/verse/
Ton Roosendaal just held the opening talk of the blender conference.
As chairman of the Blender Foundation he explained what the goals of the
Blender Foundation are and what the plans are for the future.
He also gave a brief overview of the Foundation's activities during the last
year, with highlights being some mayor releases and the publication
of the blender 2.3 guide.
Well! here we are. the first day of the 3rd annual blender conference is about to start.
I arrived in amsterdam yesterday to find "De Waag" (the conference center)
teaming with activity. People running around putting up networks,
people dragging drinks around. It was very nice to see a few people
I already knew from previous conferences, and even better to see
the people I had never seen before.
After helping around a bit I went to the StayOkay youthhostel, also in
Amsterdam, to dump my stuff and wait for the other blenderheads to arrive
(we are sharing a bunch of rooms together, very cosy, but the occasional snoring :)
When everybody was there we had dinner in a restaurant that wasn't exactly
equiped for such a large group :)
And here we are now, friday the 21st, De Waag, Amsterdam, The Netherlands for
the 3rd Blender Conference.
<CNN voice> Stay tuned for more coverage of events as they happen! </CNN voice>