Toni Alatalo (FI)
Presentation: Multidimensional time in Blender
Emil Brink (SE)
Presentation: Deeper Purple: demonstrating Purple with Blender
Rui Campos (PO)
Workshop: Box Modelling - Characters Head
Roundtable: Blender Education - From a Company Perspective
Roundtable: Blender Development - Effective Project Management
Riccardo Covino (IT)
Presentation: Blender and architecture: from archaeology to hi-tech projects
Paul Gregory (UK)
Presentation: A Renderman in King Blender's Court
Paul Grimm (DE)
Paper: Mixing Virtuality and Reality - Authoring Mixed Reality Applications with Blender
Raimon Guarro (ES)
Presentation: The Alfanhuí Project
Jiri Hnidek (CZ)
Presentation: Demonstration of Integration of Verse Protocol to Blender
Nathan van Hulst (NL)
Presentation: BlendOn
Joeri Kassenaar (NL)
10 Years of Blender DVD
Wybren van Keulen (NL)
Presentation: 3D in Architecture
Orange Open Movie Team
Presentation: Orange Open Movie Project
Francisco Ortiz (BR)
Presentation: Visual Conclusions in Comics & Computer Graphics
Theo de Ridder (NL)
Presentation: Blendit: integrating a network of Blender and Blenditor instances
Workshop: A Python Masterclass
Ton Roosendaal (NL)
Keynote
Education and Training Roundtable
Open Source Management Session
Blender Foundation Feedback Session;
Blender Roadmap/Closing Session
Jordi Rovira i Bonet (ES/UK)
Presentation: Pipeline-based game engine
Roel Spruit (NL)
Presentation: BlenderArtists.org, confessions of a website administrator
Eskil Steenberg (SE)
Presentation: Verse
Marc Ume (BE)
Presentation: Blender and Special FX in feature film
Gerhard Voelkl (DE)
Paper: Making Mobile Phone Games with Blender
Sean Wylie-Toal, Chief Technology Officer, Bight Interactive Inc. (CA)
Presentation: Creating a 3D game using Blender and the benteye™ Mobile Game Development System (MGDS)