Speakers - Blender Conference 2005

 

Toni Alatalo (FI)

Presentation: Multidimensional time in Blender

 

Emil Brink (SE)

Presentation: Deeper Purple: demonstrating Purple with Blender

 

Rui Campos (PO)

Workshop: Box Modelling - Characters Head

Roundtable: Blender Education - From a Company Perspective

Roundtable: Blender Development - Effective Project Management

 

Riccardo Covino (IT)

Presentation: Blender and architecture: from archaeology to hi-tech projects

 

Paul Gregory (UK)

Presentation: A Renderman in King Blender's Court

 

Paul Grimm (DE)

Paper: Mixing Virtuality and Reality - Authoring Mixed Reality Applications with Blender

 

Raimon Guarro (ES)

Presentation: The Alfanhuí Project

 

Jiri Hnidek (CZ)

Presentation: Demonstration of Integration of Verse Protocol to Blender

 

Nathan van Hulst (NL)

Presentation: BlendOn

 

Joeri Kassenaar (NL)

10 Years of Blender DVD

 

Wybren van Keulen (NL)

Presentation: 3D in Architecture

 

Orange Open Movie Team

Presentation: Orange Open Movie Project

 

Francisco Ortiz (BR)

Presentation: Visual Conclusions in Comics & Computer Graphics

 

Theo de Ridder (NL)

Presentation: Blendit: integrating a network of Blender and Blenditor instances

Workshop: A Python Masterclass

 

Ton Roosendaal (NL)

Keynote

Education and Training Roundtable

Open Source Management Session

Blender Foundation Feedback Session;

Blender Roadmap/Closing Session

 

Jordi Rovira i Bonet (ES/UK)

Presentation: Pipeline-based game engine

 

Roel Spruit (NL)

Presentation: BlenderArtists.org, confessions of a website administrator

 

Eskil Steenberg (SE)

Presentation: Verse

 

Marc Ume (BE)

Presentation: Blender and Special FX in feature film

 

Gerhard Voelkl (DE)

Paper: Making Mobile Phone Games with Blender

 

Sean Wylie-Toal, Chief Technology Officer, Bight Interactive Inc. (CA)

Presentation: Creating a 3D game using Blender and the benteye? Mobile Game Development System (MGDS)