Theatrum Anatomicum (2nd Floor)

10:30 - 12:00 A Renderman in King Blender's Court
by Paul Gregory, Aqsis (UK)
13:00 - 15:00 Open Source Management Session
Blender Development - Effective Project Management by Rui Campos (PO) & Ton Roosendaal
15:00 - 17:00 Game Engine Session
Pipeline-based game engine by Jordi Rovira i Bonet (ES/UK)
Others to be confirmed
17:00 - 19:00 Artist Tutorials
With Bassam Kurdali (US), Andy Goralczyk (DE) and others
   
19:00 - 21:00 Suzanne Award Ceremony
   
21:00 - 2:00 Dinner at A-Fusion, Zeedijk 130, Amsterdam
Capacity for 70 people maximum, so be sure to register in the Blender E-shop early!

Tower Room (2nd Floor)

13:00 - 15:00 Python Masterclass
with Theo de Ridder (NL)
Interactive workshop on high-level Pythonic concepts that enable more elegant handling of Blender worlds.
15:00 - 17:00 Orange Technology Session
Members of the Orange team will discuss development needs encountered so far in the production of the Orange Open Movie. All Blender developers are welcome to come and exchange ideas with the team.

Mason Room (1st Floor)

10:00 - 19:00 Artist & Developer Studio - Free computers to work on, or use the Internet - The Blender STFU Hangout Corner - Drinks, snacks and lunch served here