I was born in 1972 and received a degree in architecture in 1998. Currently I work part-time as a technic in the Architecture University of Turin. In a small laboratory we organize workshops for students focused on the digital side of the communication of architectural projects. Besides the courses, we help students to create their own graphical style for their theses and we experiment with new technologies in 3D. In May 2005 I organized a Conference for introducing Blender to the university audience and a sequel has been successfully organized in June 2006. In my remaining time I work as a free-lance teacher and have a multimedia company. My teaching is mainly around multimedia software in some big private institutes. The work as a multimedia company started about two years ago when I decided to be partially independent. Past works have dealt with a wide variety of subjects, but most importantly were collaborations on historical reconstructions. I've been part of the teams who produced the following 3D works:
Cappella della Sindone (Holy Veil Chapel) - 3D reconstruction
Villa Imperiale Pompei - online 3D walkthrough
Cappella degli Scrovegni - Giotto (reviewed on many CG magazines) ? 3D interactive
walkthrough
LandLab: the virtual museum ? Stereoscopic movies and real-time walkthrough.

The presentation is aimed to show the work in progress of a short movie recorded with Hollywood-like robot cameras to achieve unique footage and the heavy contribution of Blender to render the visual effects. The main points will be:
· Brief explanation of the ?Mindrones? short movie by Luca Bonavita (director)
· Short introduction to Mark Roberts © Milo robot camera: some examples from Hollywood movies and famous spots.
· Scenes with Blender special effects:
· Macro on a moth
· Room walls desegregating in thousands of moths flying away
· Hand and arm touching a tree and being morphed to bark
· Pipes surrounding a character and enveloping her like snakes
· Explanation of the workflow for the second and third special effects scenes, involving different set recordings with same camera course, data importing, Blender modelling, texturing and animation, sequence preview, final composition.
· Conclusions and considerations on the overall project, pointing pros and cons on using Blender in a professional production line.
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