| 11:00 - 11:30 | Keynote Address / Official Opening |
| 11:30 - 13:00 | The Making of Elephants Dream Members of the Orange team discuss the making of the world’s first open movie, made entirely with open source graphics software such as Blender, and with all production files freely available to use under a Creative Commons license. |
| 13:00 - 14:00 | Lunch in the Mason Room (1st Floor) |
| 14:00 - 14:30 | A preview of the upcoming Sybex/Wiley publication "Introducing Character Animation with Blender" by Tony Mullen (JP) |
| 14:30 - 15:00 | The XVR + Blender toolchain for Virtual Reality by Davide Vercelli (IT) |
| 15:00 - 15:45 | OpenGL performance programming by Eskil Steenberg (SE) |
| 15:45 - 17:30 | Creating games using Blender, CrystalSpace and Blender2crystal A presentation and workshop with Pablo Martin (ES) and Amir Taaki |
| 17:30 - 19:00 | Movie Session This session will feature examples of the use of Blender in movie production. Riccardo Covino (IT) will discuss the use of Blender and Milo (high-end robot-camera) to produce visual effects in movies. And Ton Roosendaal will present "A FEW NINJA STORIES" by Oscar Alvarado (MX). |
| 21:00 - 23:00 | Blender Art and Movie Festival The best of Blender over the past year and the presentation of the Suzanne Award Nominees. |
| 11:30 - 13:00 | Blender Game Engine Workshop With Nathan van Hulst (NL) In this hands-on workshop there will be an introduction to some of the cool new features for the Blender game engine, included shader support and 'Bullet' physics examples. |
| 13:00 - 14:00 | Lunch in the Mason Room (1st Floor) |
| 14:00 - 16:00 | Lighting, Compositing and Shading Workshop With Andy Goralczyk (DE) and Matt Ebb (AU) |
| 16:00 - 18:00 | Quick Head Modelling and UV Mapping Workshop With Rui Campos (PT) |
| 11:00 - 19:00 | Artist & Developer Studio - Free computers to work on, demo your projects or use the Internet - Drinks, snacks and lunch served here |