FRIDAY 12.10

Ton Roosendaal (NL)

Keynote and welcome

Leader of the conference

Presentation and discussion: Blender Foundation and Institute, doing Open Content business

Closing Session

 

Claudio Andaur (AR)

Presentation: Plumiferos

 

Toni Alatalo (FI)

Case study: Blending games at Playsign 

 
Nathan Vegdahl & Claudio Andaur (USA)

Masterclass: rigging and character animation

 

Theodore Dounas (GR)

Presentation: Blender as a Design Tool (about generative design systems) 

 

Riccardo Gagliarducci (IT)

Presentation: Perception concepts in User Interface design 

 

Enrico Valenza (IT)

Presentation: Penguins vs Dinosaurs!

 

Brecht van Lommel (BE)

Presentation: Peach development and advances in blender

 

Albert Cardona (USA)

Presentation: Blender's game engine as a live 3D simulator for external programs

 

SATURDAY 13.10

Oscar Alvarado (ME)

Presentation: Marnau the vampire& theatres des vampires

 

Amir Taaki & Pablo Martin (UK/ES)

Workshop: Content creation for realtime graphics

 

Arne Schmitz (GE)

Presentation: Blender in Research & Education

 

Friedrich Foerstner (GE)

Presentation: Anatomical and functional modeling in neuroscience using Blender

 

Andy Goralczyk  (GE)

Masterclass: Creature factory 

 

Leon Tony Atkinson (UK)

Masterclass: RenderMan®

 

David Tin Nyo (USA)

Presentation: the Pixclip; a new medium for Blender artist

 

Theo de Ridder (NL)

Presentation: NumPy introduction / enabling interactive animations of swarms

 
 
Jens Ole Wund, Janne Karhu and Daniel Genrich

Presentation: Blender physics sprint results

 

 
Thorsten Schlueter (DE)

Presentation: Blender is my workhorce: Blender's role in a graphic artist's daily workflow

 

 

SUNDAY 14.10

 
Sacha Goedegebure (NL)

Presentation: Peach Open Movie project presentation 

 

Eskil Steenberg (SE)

Workshop: Verse Developers meeting

 

Amir Taaki & Pablo Martin (UK/ES)

Presentation: showcases of blender and crystal space

 
Robin de Roubaix (SA)

Workshop: the Blender rooma multi-purpose space for blender artists

 

Tatu Harviainen (FI)

Masterclass: Modeling by hand; building a bimanual gesture based 3D user interface

 


Eric Kilkenny (USA)

Workshop: 2D animation with Blender

 

Jason van Gumster (USA)

Presentation: learning Blender to kids in the Redhat Summer Camp

 

Thomas Bartlett (UK)

Presentation: see 3D - Blender in a commercial environment

 

Theodore Dounas (GR)

Presentation: training methodologies in Blender, results from the TOSMI

 

Falk Buttner (DE)

Presentation: Blender in the daily production environment of a small vfx studio

 

Campbell Barton (AUS)

Workshop: artist workshop; enhancing your workflow with Python

 

Roel Spruit (NL)

Presentation: community group hug

Leader of the conference