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Friday 12 |
Theatre |
Meeting room |
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11.00
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Ton Roosendaal Welcome and keynote (20') |
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11.30
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Claudio Andaur, Manos Digitales, Buenos Aires
Plumiferos (60')
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13.00 |
Toni Alatalo, Playsign, Finland
Case study: Blending games at Playsign (60') |
Nathan Vegdahl & Claudio Andaur (USA)
Hands-on masterclass rigging and character animation (90')
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14.00 |
Theodore Dounas, Architect Engineer, Greece
Blender as a Design Tool (about generative design systems) (45') |
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15.00 |
Riccardo Gagliarducci, Politecnico di Torino, Italy
Perception concepts in User Interface design (30')
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Enrico Valenza, Italy
Enrico shows work he did in the past years! (45') |
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16.00 |
Brecht
van Lommel, Belgium
Peach development and advances in Blender's rendering system (60') |
Albert Cardona, University of California Los Angeles, USA
Workshop: Blender's Game Engine as a Live 3D Simulator for External Programs (60') |
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17.00 |
Artist's Showcase Several artists showing in 10 minute slots how they did stuff. |
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19.00-20.00 |
Animation festival (60')
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21.00 |
Doors close |
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Saturday 13 |
Theatre |
Meeting room |
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10.30 |
* Oscar Alvarado, Monserrat Vázquez del Mercado Ruiz, Imaginaria Studios Mexico
Presentation of MURNAU THE VAMPIRE Animated Short & Theatres Des Vampires clip (45') |
Amir Taaki (University of Portsmouth) & Pablo Martin, Crystal Space developers, UK / Spain
Workshop: content creation for real time graphics (90') |
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11.30 |
Arne Schmitz, Aachen University Germany
Blender in Research & Education (30') |
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13.00 |
Friedrich Forstner, Max-Planck-Institute of Neurobiology, Germany
Anatomical and Functional Modeling in Neuroscience using Blender (45') |
Andy Goralczyk
Making a complete shot in Blender, masterclass (90') |
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14.00 |
Ton Roosendaal Blender Foundation and Institute, doing Open Content business. (presentation + discussion with audience) (60') |
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15.30 |
David Tin Nyo, co-founder PixBlitz Studios, USA
The PixClip: A new medium for Blender artists (30') |
Theo de Ridder, Artistic Programmer, Netherlands
NumPy introduction / Enabling interactive animations of swarms (60') |
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16.00 |
Jens Ole Wund, Janne Karhu, Daniel Genrich, Ton Roosendaal
Blender Physics Sprint result (45') |
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17.00 |
Thorsten Schlueter, graphic artist at AVM, Germany
Blender is my workhorse - Blender's role in a graphic artist's daily workflow (30') |
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18.00 |
"What I like to see in Blender". Open Stage. (please subscribe at desk) |
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19.00 |
Suzanne Awards |
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19.30 |
Dinner |
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24.00 |
Doors close |
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Sunday 14 |
Theatre |
Meeting room |
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11.00
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Sacha Goedegebure (et al), Netherlands
Peach Open Movie project presentation (60') |
Eskil Steenberg, Sweden
Verse developers meeting (60') |
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12.00 |
Amir Taaki & Pablo Martin, Crystal Space developers, UK / Spain
Presentation: showcases of Blender and CS (45') |
Robin de Roubaix, Johannesburg, South Africa
"the Blender Room", a multi-purpose space for Blender artists (60') |
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13.30 |
Tatu Haviainen, Helsinki University of Technology, Finland Modelling by hand: Building a bimanual gesture based 3D user interface for Blender (45') |
Workshop... |
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14.15 |
Eric Kilkenny, 2d animator (Comcast, BBC5, Cartoon Network), USA
2D animation with Blender (45') |
Jason van Gumster, USA Learning Blender to kids in the RedHat summer camp (30') |
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15.00 |
Thomas Bartlett, Senior Software Engineer at See3D UK
See3D - Blender in a Commercial Environment (45') |
Theodore Dounas, Greece
Training Methodologies in Blender, results from TOSMI, workshop for trainers. (45') |
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15.45 |
Falk Büttner, Die Versilberte Eitelkeit, Germany
Blender in the daily production pipeline of a small vfx studio (30') |
Campbell Barton, developer, Australia
Artist Workshop: Enhancing your workflow with Python (60') |
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16.30 |
Roel Spruit, Netherlands
Community Group Hug (20')
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17.00 |
Closing session |
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20.00 |
Doors close |
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