Update oct 6: swapped the saturday Masonry Room schedule, suits better for those interested in Architecture related events.
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Friday, october 24th |
Theatricum Anatomicum |
Masonry meeting room |
Tower room |
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09:30h: doors open |
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Free workshop/session room with computers. |
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11.00h
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Ton Roosendaal Keynote and conference schedule |
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11.30h |
William Reynish, 3D animator, Denmark The evolution of Blenders User Interface |
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13:30 |
Juho Vepsäläinen, student IT, Finland Human, Time and Landscape - Blender as a content production tool, to convey the atmosphere and changes over time in a small Finnish village |
Pablo Vazquez, 3D artist, Argentina Artist workshop: Real-time GLSL shading in Blender |
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14.30 |
Bruno Mandolesi, Art director New Media, Italy Blender + Papervision, Bringing real 3D into the web |
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15:00 |
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Luca Bonavita, Italy Roundtable discussion about VFX in Blender |
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15:30h |
Monica Zoppe', Institute of Clinical Physiology, Pisa, Italy Using Blender for molecular animation and scientific representation |
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16:30h |
Riccardo Covino, 3D artist and part-time technician at Architecture University of Turin, Italy “Un mare da favola” (A fabuolous sea): the use of Blender in an undersea docu-fiction |
Bassam Kurdali, 3D animator/director, USA Artist Workshop: character animation |
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17:30h |
Pablo Vazquez (Apricot team) The making of YoFrankie, and complete walkthrough |
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18.30-21.00 (dinner time) |
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21:30 |
Animation Festival screening |
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23:00: door closed |
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Saturday, october 25th |
Theatricum Anatomicum |
Masonry meeting room |
Tower room |
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09:00h: doors open |
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Free workshop/session room with computers. |
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10.00h
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Claudio Andaur, 3D animator, Buenos Aires, Life after Plumiferos, the Superagentes movie and our Blender development |
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11:00h |
Oliver Schneider, Hochschule Darmstadt, Germany ODF import for Blender in an eLearning context |
Milovann Yanatchkov, Freelance architect & 3d artist, France Roundtable discussion about improving Blender for architect users. |
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11:45h |
Marco Amato, Italy Involving children in a school to make a cartoon animation with Blender |
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13:30h |
Mike C Pan and Dalai Felinto, University of British Columbia, Canada Usage of Blender Game Engine for scientific fishery data visualization. |
Andy Goralczyk, 3D artist, Germany Artist Workshop: advanced shading, lighting and Compositing |
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15:00h |
Alain Lioret, Generative artist and educator, France An Artificial Intelligence Nodes module inside Blender for expert modeling, texturing, animating and rendering. |
Martin Poirier, Master of Engineering student, Ecole de Technologie Superieure, Montreal, Canada Animation and rigging for character animation: roadmap discussion for new tools and more efficient reuse. |
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16:00h |
Davide Vercelli, PhD student Scuola S. Anna, Italy Implementing Lightcuts in Blender |
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17:00h |
Tomas Bartlett, Software Engineer See3D Visualisation Centre, UK Presenting case studies in using Blender for Visualisation |
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18:00h |
Bassam Kurdali, Andy Goralczyk, and others Advanced Blender tips and tricks |
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19:30h |
Suzanne Award ceremony |
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20:30: doors close |
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20:30-23:00h Dinner together, in place TBA |
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Sunday, october 26th |
Theatricum Anatomicum |
Masonry meeting room |
Tower room |
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09:00h: doors open |
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Free workshop/session room with computers. |
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10.30h
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Andy Goralczyk, Enrico Valenza, William Reynish (Peach open movie team) The making of Big Buck Bunny |
Artist workshop: using the Blender Game engine |
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12:00h |
Filippo Stanco and Giovanni Gallo, University of Catania, and D. Tanasi, University of Torino, Italy Blender application in archaeological research |
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13:30h |
Giampiero Moioli, Professor Brera Academy Milano, Italy Other dimensions between virtual and real: the use of 3D modeling programs and virtual worlds for university education, and for design and realization of 3D art and architecture. |
William Reynish, 3D animator, Denmark Masterclass Character Animation Using Blender |
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14:30h |
Manuel Siabato, Phd student, Le Mirail II university, Toulouse, France The hero’s hat, real-time streaming 3D for on line film promotion. |
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15:00h |
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Ton Roosendaal Developer meeting - future of Blender GE, web plugin - licensing of Blender - Blender 2.5 & roadmap |
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15:30h |
Fabrizio Valpreda and Gianluca Faletti, Architects at Politecnico di Torini, Italy The how and what in teaching Blender. |
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16:30h |
Jason van Gumster, 3D artist Handturkey Studios, USA Presentation of "48 hour project" and other work. |
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17:30h |
Ton Roosendaal Blender Conference round-up |
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19:00h: doors close |
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