Blender Conference 2009

This is the final schedule, per October 22, 2009.
Salon workshops typically are 60-90 minutes, and seat 80 people. The theatre has seats for 160 people.

The Theatre talks will be streamed, the the Salon talks are unknown yet.

Program changes:

- Two speakers cancelled (Theodore Dounas, Toni Alatalo)
- New speaker added (Francesco Paglia, Sparkde)
- Added new theatre talk about 2.5 architecture and UI design.
- Two more artist workshops (Bassam K, David R)
- Added GE developer meeting about Logic editing

 

Friday 23 october

Theatre

Salon




09.30 doors open






11.00

Ton Roosendaal, Blender Foundation

Keynote: past year and next year's plans


11.45

Bassam Kurdali, 3D artist, USA



Work in progress, 3d animation short "Tube"








13.00

Oscar Baechler, propheticsky.com, USA

Case study: an iPhone Side Project

Artist demos and workshop: Andy Goralczyk

13.30

Bruno Mandolesi

Art Director/Media Consultant, Italy

Blender as development tool for iPhone apps and 3D websites


14.00



14.30

Wray Bowling

Universite of North Carolina. Asheville, USA

Digital Puppetry


15.00



15.30

Jean Christophe Romain and Gauthier Boaglio

klakos.com, France

Blender as a tool for Video Game Prototyping

Stani

Phatch & SPE, Belgium

Photo Batch Processing: Mixing Blender, ImageMagick, Inkscape and Python

Imaging Library (PIL)

16.00

Joey Ferwerda

Thorworks Game Studio, Netherlands

Case study: using Blender and open source for game creation


16.30

Cedric Pinson

Plopbyte, France

Game case study, Pokme With Blender

Jiri Heneberk

Czech Republic

Workshop: Advanced Character Rigging

17.00

Christian Lank

RWTH Aachen University, Germany

Improving road and tunnel safety, Blender scientific visualization


17.30

Last minute cancellation

Falk Grieffenhagen

Musician and Media Developer, Germany

The making of the Stereoscopic video "Numbers" for the band Kraftwerk





18.30

..... (spare last minute slot)





19.30

Animation Festival screening



21.30

Animation Festival screening








Saturday 24 october

Theatre

Salon




09.00 doors open






10.00

Ian Masters, Stephen Simmons

AirPlay, UK

Case study: making of game "Super Yum Yum"

Andrew Price

Blenderguru.com, Australia

Workshop: Introduction to Blender's new Smoke Simulation

10.30

Dani Tost

Polytechnical University of Catalonia, Spain

User-friendly interactive manipulation in Blender Game Engine


11.00

Sakari Games, Belgium

Making of "Foreign Legion" game.

Michael Terry

University of Waterloo, Canada

Hacking Usability: The Art of Creating Innovative, Intuitive, and Powerful User Interfaces (workshop)




11.30

Anil Nair

Cinesoft, India

Blender as a DCI standard film encoder


12.30

Festival: Suzanne Awards Nominees screening



13.00

Thiery Jacquin, Jean-Pierre Chanod

Xerox, France

Towards collaborative Blender design through annotation sharing

Nathan Vegdahl

USA, Peach/Durian project

Animation techniques

13.30



14.00

Nick Porcaro

Independent Musician/Software Engineer, USA

Blendnik: A Real-Time Performance System Using Blender and Pure Data


14.30


Education 1:



Sameer Sahasrabudhe

Indian Institute of Technology Bombay

Education case study

15.00

Francesco Paglia

Sparkde animation studio, Italy

Trickle Project, A common production platform for managing animated films

Education 2:



Ton Roosendaal

Roundtable discussion on state of Blender education and Certification

15.45

Marco Rapino

Helsinki School of Economics, Finland

Creating immersive worlds using the Blender Game Engine





16.30

Pau Arumi & Natanael Olaiz & Toni Mateos

Barcelona Media, Spain

Remastering of movie soundtracks into immersive 3D audio

David Revoy, Durian concept artist, France

Concept art painting class, introducing new training DVD

17.00

Markus Mehrwald

University Karlsruhe, Germany

Using Blender for Visualization of Robot Guided Medical Interventions


17.30

Nicola De Santis, Emanuele Gissi, Gianluca Faletti, Fabrizio Valpreda

Politecnico di Torino, Italy

Blender for Fire Safety (Flame, Smoke sim)





18.00

Open stage: artist challenge

Benoit Bolsee, Software developer, Belgium

Blender Game Engine developer meeting: designing a Nodal Logic editor, extending the GE.




19.30

Suzanne Awards Ceremony





20.30

Dinner and party together: Mexican restaurant Rose's Cantina, Reguliersbreestraat.








Sunday 25 october

Theatre

Salon




09.30 doors open



NOTE: today is END OF DAYLIGHT SAVING! So you got an hour more sleep!






10.30

Durian team



Presentation of preliminary artwork, concepts, movie title and first scene storyboard.


11.00



11.30

Ton Roosendaal, Blender Foundation
William Reynish, 3d artist and designer, Denmark

Blender 2.5 design and architecture overview

Review of 2.5 UI design and todo's.

Artist masterclass workshop: Bassam Kurdali

Workshop on-demand, bring your urgent issue!




13.30

Jeroen Bakker

At Mind, Netherlands

How to manage a Blender production, data visualization techniques

Pablo Vazquez, 3D artist, Argentina

"Venom's Lab" training




14.15

Dalai Felinto

Rio de Janeiro, Brazil

Immersive Domes and Blender Game Engine: A Blender Conference proposal





15.00

Monica Zoppe

Institute of Clinical Physiology, Pisa Italy

The Making of: Protein Expressions

David Revoy, Durian concept artist, France

Concept art painting class (repeat of saturday)

15.30

Last minute cancellation

Richard Charvat

Technical University of Liberec, Czech Republic

Blender like a Nanoscope (procedural modeling)


16.00

Community Update

Open podium for communities / websites to discuss plans and get feedback.

Blender developer meeting


16.30

Andy Goralczyk & Eva Franz

University of Arts and Design Karlsruhe, Germany

Epic post-apocalyptic robots with ten thousand exploding heads





17.30

Ton Roosendaal,

Closing session, feedback