This is the final schedule, per October 22, 2009.
Salon workshops typically are 60-90 minutes, and seat 80 people. The theatre has seats for 160 people.
The Theatre talks will be streamed, the the Salon talks are unknown yet.
Program changes:
- Two speakers cancelled (Theodore Dounas, Toni Alatalo)
- New speaker added (Francesco Paglia, Sparkde)
- Added new theatre talk about 2.5 architecture and UI design.
- Two more artist workshops (Bassam K, David R)
- Added GE developer meeting about Logic editing
Friday 23 october |
Theatre |
Salon |
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09.30 doors open |
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11.00 |
Ton Roosendaal, Blender Foundation Keynote: past year and next year's plans |
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11.45 |
Bassam Kurdali, 3D artist, USA
Work in progress, 3d animation short "Tube" |
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13.00 |
Oscar Baechler, propheticsky.com, USA Case study: an iPhone Side Project |
Artist demos and workshop: Andy Goralczyk |
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13.30 |
Bruno Mandolesi Art Director/Media Consultant, Italy Blender as development tool for iPhone apps and 3D websites |
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14.00 |
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14.30 |
Wray Bowling Universite of North Carolina. Asheville, USA Digital Puppetry |
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15.00 |
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15.30 |
Jean Christophe Romain and Gauthier Boaglio klakos.com, France Blender as a tool for Video Game Prototyping |
Stani Phatch & SPE, Belgium Photo Batch Processing: Mixing Blender, ImageMagick, Inkscape and Python Imaging Library (PIL) |
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16.00 |
Joey Ferwerda Thorworks Game Studio, Netherlands Case study: using Blender and open source for game creation |
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16.30 |
Cedric Pinson Plopbyte, France Game case study, Pokme With Blender |
Jiri Heneberk Czech Republic Workshop: Advanced Character Rigging |
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17.00 |
Christian Lank RWTH Aachen University, Germany Improving road and tunnel safety, Blender scientific visualization |
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17.30 |
Last minute cancellation
Falk Grieffenhagen Musician and Media Developer, Germany The making of the Stereoscopic video "Numbers" for the band Kraftwerk |
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18.30 |
..... (spare last minute slot) |
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19.30 |
Animation Festival screening
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21.30 |
Animation Festival screening
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Saturday 24 october |
Theatre |
Salon |
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09.00 doors open |
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10.00 |
Ian Masters, Stephen Simmons AirPlay, UK Case study: making of game "Super Yum Yum" |
Andrew Price Blenderguru.com, Australia Workshop: Introduction to Blender's new Smoke Simulation |
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10.30 |
Dani Tost Polytechnical University of Catalonia, Spain User-friendly interactive manipulation in Blender Game Engine |
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11.00 |
Sakari Games, Belgium Making of "Foreign Legion" game. |
Michael Terry University of Waterloo, Canada Hacking Usability: The Art of Creating Innovative, Intuitive, and Powerful User Interfaces (workshop) |
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11.30 |
Anil Nair Cinesoft, India Blender as a DCI standard film encoder |
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12.30 |
Festival: Suzanne Awards Nominees screening
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13.00 |
Thiery Jacquin, Jean-Pierre Chanod Xerox, France Towards collaborative Blender design through annotation sharing |
Nathan Vegdahl USA, Peach/Durian project Animation techniques |
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13.30 |
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14.00 |
Nick Porcaro Independent Musician/Software Engineer, USA Blendnik: A Real-Time Performance System Using Blender and Pure Data |
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14.30 |
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Education 1:
Sameer Sahasrabudhe Indian Institute of Technology Bombay Education case study |
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15.00 |
Francesco Paglia Sparkde animation studio, Italy Trickle Project, A common production platform for managing animated films |
Education 2:
Ton Roosendaal Roundtable discussion on state of Blender education and Certification |
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15.45 |
Marco Rapino Helsinki School of Economics, Finland Creating immersive worlds using the Blender Game Engine |
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16.30 |
Pau Arumi & Natanael Olaiz & Toni Mateos Barcelona Media, Spain Remastering of movie soundtracks into immersive 3D audio |
David Revoy, Durian concept artist, France Concept art painting class, introducing new training DVD |
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17.00 |
Markus Mehrwald University Karlsruhe, Germany Using Blender for Visualization of Robot Guided Medical Interventions |
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17.30 |
Nicola De Santis, Emanuele Gissi, Gianluca Faletti, Fabrizio Valpreda Politecnico di Torino, Italy Blender for Fire Safety (Flame, Smoke sim) |
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18.00 |
Open stage: artist challenge |
Benoit Bolsee, Software developer, Belgium Blender Game Engine developer meeting: designing a Nodal Logic editor, extending the GE. |
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19.30 |
Suzanne Awards Ceremony |
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20.30 |
Dinner and party together: Mexican restaurant Rose's Cantina, Reguliersbreestraat. |
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Sunday 25 october |
Theatre |
Salon |
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09.30 doors open |
NOTE: today is END OF DAYLIGHT SAVING! So you got an hour more sleep!
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10.30 |
Durian team
Presentation of preliminary artwork, concepts, movie title and first scene storyboard. |
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11.00 |
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11.30 |
Ton Roosendaal, Blender
Foundation Blender 2.5 design and architecture overview |
Artist masterclass workshop: Bassam Kurdali Workshop on-demand, bring your urgent issue! |
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13.30 |
Jeroen Bakker At Mind, Netherlands How to manage a Blender production, data visualization techniques |
Pablo Vazquez, 3D artist, Argentina "Venom's Lab" training |
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14.15 |
Dalai Felinto Rio de Janeiro, Brazil Immersive Domes and Blender Game Engine: A Blender Conference proposal |
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15.00 |
Monica Zoppe Institute of Clinical Physiology, Pisa Italy The Making of: Protein Expressions |
David Revoy, Durian concept artist, France Concept art painting class (repeat of saturday) |
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15.30 |
Last minute cancellation
Richard Charvat Technical University of Liberec, Czech Republic Blender like a Nanoscope (procedural modeling) |
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16.00 |
Community Update Open podium for communities / websites to discuss plans and get feedback. |
Blender developer meeting
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16.30 |
Andy Goralczyk & Eva Franz University of Arts and Design Karlsruhe, Germany Epic post-apocalyptic robots with ten thousand exploding heads |
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17.30 |
Ton Roosendaal, Closing session, feedback |
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