29/10/10 (friday)

Theatre

Salon




10.00 doors open






11.00

Ton Roosendaal, Blender Foundation

Keynote & welcome


11.30h

Dalai Felinto, Mike Pan

Cosmic Sensation


David Revoy

Painting Masterclass (repeat Saturday)

12:00h

12:30h



13.00



13.30

Toni Alatalo and Pablo Martin

Publishing Blender scenes on-line using blender2rex


Jonathan Williamson

Topology - in Theory and Practice


14.00

Ejner Fergo

Looking through the Blender camera


14.30

Rosario Azzarello

Blender for Serious Games and Augmented Reality

Andrew Price

How to raise your profile as an artist


15.00

Benjamin Walther-Franks and Marc Herrlich

Integrating Multi-Touch into Blender 2.5


15:30h Andy Goralczyk
Extrude



15.45

Jiri Hnidek

Introduction of New Verse Protocol


16.30h

Helmut Satzger

Blender at the Leibniz Supercomputing Centre


Nathan Letwory

Workshop compiling/coding

17.15h

Luc Wens

Using Blender in a small software company startup


Joe Eagar

Bmesh feedback session

17.45h

Monica Zoppe and Mike Pan

BioBlender, from idea to reality: a complete 3D package for structural biologists


18.00h

Ton Roosendaal

Blender 2.5 short feedback session (1)


18.30






19.30

Animation Festival screening + Sintel



21.30

Animation Festival screening + Sintel








30/10/10 (saturday)

Theatre

Salon

Small Theatre





09.00 doors open









10.00

Andrew Price

The Big Issues

Ton Roosendaal & others

Roundtable discussion on tech specs for VFX in Blender


10.30


11.00

Kapil Kadam

Introducing Micro-Controller Interface in Blender

Jan-Willem van Dronkelaar

Sculpting human heads


(11.15h) Luca Bonavita

Documentation roundatable

11.30h

Richard Olsson

Blender in an Adobe Flash workflow


12.15h

Eduardo Damasceno, Daniel Pinheiro Lima and Filipe Dilly

Presentation of the Detail Library Project


Re-run: Animation Festival screening + Sintel

13.00



13.30

Nathan Letwory

How to participate in development as a user: Blenderstorm and bug tracking


David Revoy

Painting Masterclass (repeat from Friday)


14.00

Luis Enrique Caamano Navas

Steps in the creation of a Blender Workflow for a 3D game for iPad / iPhone in Blender

Wolfgang Draxinger

Premiere Elephants Dream in stereo 3D


(repeats all afternoon)



14.30

Alfonso Monton

Prototyping for game designers with Blender

15.00

Gilberto Echeverria

The MORSE Robotics simulation platform based on Blender


Durian Animators

Bringing Sintel to live

15.45

Jaime Aguilar Ortiz

Using Blender in teaching and learning of mathematics in secondary schools of Mexico and Latin America



16.30

Miroslav Brozovic / Bassam Kurdali, Sebastian Koenig

TOSMI training course past and future

Soenke Maeter
Texuring and light design for Sintel and Shaman hut.

17.00

Pedro Bastos

Easy Facial Constraints: A Dynamic Industry Standard (using Blender)


17.30

Peppe Cirotti and Michael Padilla

Academic Blender, Perspective from the University of Costa Rica


Thomas Dinges & others
German language meeting, BlenderDay and other community topics

18.00

Open stage!


Artists showing work, doing demos, making stuff, anything goes!




Ton Roosendaal

Blender 2.5 short feedback session (2)





19.30

Marcel van den Assum, greenbutton.co.nz

Raygun competition, award announcement




19:45h

Ton Roosendaal|
Suzanne Awards 2010



20.30: Dinner in De Krakeling







31/10/10 (Sunday)


Theatre

Salon

Small Theatre

Note: daylight saving ended last night! One hour more sleep for everyone.




10.00 doors open








10.30

Soenke Maeter and Pablo Vazquez: Lighting and Compositing for Sintel





11.00



11.30

Arnd Marijnissen

The making-of the JustaCluster, the Sintel render farm


12:00h

Raimon Guarro i Nogues

Using Blender for an XBOX game.

Wolfgang Draxinger

Talk: making of Elephants Dream in stereo 3D





12.30h



Ton Roosendaal

The Blender Network: a proposal for an open business network to facilitate professionals

(roundtable discussion)





13:00h





Wolfgang Draxinger

Re-run Elephants Dream in stereo 3D




13.30

Giampiero Moioli

Brera Academy virtual lab: Blender for art and architecture, virtual worlds and augmented reality


Durian Animators

Bringing Sintel to live

14.00h

Jason van Gumster

How to successfully produce animation over the internet


14.30h

Reibe Studios

Making of Froggy



Re-run of Friday animation festival, Sintel HD screening

15.00

Julius Tuomisto / Nathan Letwory

Accessible publicly distributed rendering: BURP and Renderfarm.fi


Ton Roosendaal

Blender 2.5 short feedback session (3)

15.30

Michiel Klaarwater

Blender as CAD tool


Bassam Kurdali

Rigging and animation for short film Tube



16.00

Nelson Goncalves

Researching BLENDER: Blender Learning Experiences in a Network


Developers meeting

16.30

Olivier Amrein, Pablo Vazquez, Francesco Siddi

RGBprod: making the robots!






17.30

Ton Roosendaal, closing session, feedback







18:00 Balie Grand Cafe