



FRIDAY 12.10
Keynote and welcome
Presentation and discussion: Blender Foundation and Institute, doing Open Content business
Closing Session
Presentation: Plumiferos
Case study: Blending games at Playsign
Nathan Vegdahl & Claudio Andaur (USA)
Masterclass: rigging and character animation
Presentation: Blender as a Design Tool (about generative design systems)
Presentation: Perception concepts in User Interface design
Presentation: Penguins vs Dinosaurs!
Presentation: Peach development and advances in blender
Presentation: Blender's game engine as a live 3D simulator for external programs
SATURDAY 13.10
Presentation: Marnau the vampire& theatres des vampires
Amir Taaki & Pablo Martin (UK/ES)
Workshop: Content creation for realtime graphics
Presentation: Blender in Research & Education
Presentation: Anatomical and functional modeling in neuroscience using Blender
Masterclass: Creature factory
Masterclass: RenderMan®
Presentation: the Pixclip; a new medium for Blender artist
Presentation: NumPy introduction / enabling interactive animations of swarms
Jens Ole Wund, Janne Karhu and Daniel Genrich
Presentation: Blender physics sprint results
Presentation: Blender is my workhorce: Blender's role in a graphic artist's daily workflow
SUNDAY 14.10
Presentation: Peach Open Movie project presentation
Workshop: Verse Developers meeting
Amir Taaki & Pablo Martin (UK/ES)
Presentation: showcases of blender and crystal space
Workshop: the Blender rooma multi-purpose space for blender artists
Masterclass: Modeling by hand; building a bimanual gesture based 3D user interface
Workshop: 2D animation with Blender
Presentation: learning Blender to kids in the Redhat Summer Camp
Presentation: see 3D - Blender in a commercial environment
Presentation: training methodologies in Blender, results from the TOSMI
Presentation: Blender in the daily production environment of a small vfx studio
Workshop: artist workshop; enhancing your workflow with Python
Presentation: community group hug