Tentative schedule Blender Conference 2008

Update oct 6: swapped the saturday Masonry Room schedule, suits better for those interested in Architecture related events.





Friday, october 24th

Theatricum Anatomicum

Masonry meeting room

Tower room

09:30h: doors open



Free workshop/session room with computers.

11.00h


Ton Roosendaal

Keynote and conference schedule


11.30h

William Reynish, 3D animator, Denmark

The evolution of Blenders User Interface








13:30

Juho Vepsäläinen, student IT, Finland

Human, Time and Landscape - Blender as a content production tool, to convey the atmosphere and changes over time in a small Finnish village

Pablo Vazquez, 3D artist, Argentina

Artist workshop: Real-time GLSL shading in Blender

14.30

Bruno Mandolesi, Art director New Media, Italy

Blender + Papervision, Bringing real 3D into the web


15:00


Luca Bonavita, Italy

Roundtable discussion about VFX in Blender

15:30h

Monica Zoppe, Institute of Clinical Physiology, Pisa, Italy

Using Blender for molecular animation and scientific representation


16:30h

Riccardo Covino, 3D artist and part-time technician at Architecture University of Turin, Italy

?ÄúUn mare da favola?Äù (A fabuolous sea): the use of Blender in an undersea docu-fiction

Bassam Kurdali, 3D animator/director, USA

Artist Workshop: character animation

17:30h

Pablo Vazquez (Apricot team)

The making of YoFrankie, and complete walkthrough


18.30-21.00 (dinner time)



21:30

Animation Festival screening


23:00: door closed








Saturday, october 25th

Theatricum Anatomicum

Masonry meeting room

Tower room

09:00h: doors open



Free workshop/session room with computers.

10.00h


Claudio Andaur, 3D animator, Buenos Aires,

Life after Plumiferos, the Superagentes movie and our Blender development


11:00h

Oliver Schneider, Hochschule Darmstadt, Germany

ODF import for Blender in an eLearning context

Milovann Yanatchkov, Freelance architect & 3d artist, France

Roundtable discussion about improving Blender for architect users.

11:45h

Marco Amato, Italy

Involving children in a school to make a cartoon animation with Blender





13:30h

Mike C Pan and Dalai Felinto, University of British Columbia, Canada

Usage of Blender Game Engine for scientific fishery data visualization.

Andy Goralczyk, 3D artist, Germany

Artist Workshop: advanced shading, lighting and Compositing




15:00h

Alain Lioret, Generative artist and educator, France

An Artificial Intelligence Nodes module inside Blender for expert modeling, texturing, animating and rendering.

Martin Poirier, Master of Engineering student, Ecole de Technologie Superieure, Montreal, Canada

Animation and rigging for character animation: roadmap discussion for new tools and more efficient reuse.

16:00h

Davide Vercelli, PhD student Scuola S. Anna, Italy

Implementing Lightcuts in Blender


17:00h

Tomas Bartlett, Software Engineer See3D Visualisation Centre, UK

Presenting case studies in using Blender for Visualisation


18:00h

Bassam Kurdali, Andy Goralczyk, and others

Advanced Blender tips and tricks





19:30h

Suzanne Award ceremony





20:30: doors close



20:30-23:00h Dinner together, in place TBA











Sunday, october 26th

Theatricum Anatomicum

Masonry meeting room

Tower room

09:00h: doors open



Free workshop/session room with computers.

10.30h


Andy Goralczyk, Enrico Valenza, William Reynish (Peach open movie team)

The making of Big Buck Bunny

Artist workshop: using the Blender Game engine

12:00h

Filippo Stanco and Giovanni Gallo, University of Catania, and D. Tanasi, University of Torino, Italy

Blender application in archaeological research











13:30h

Giampiero Moioli, Professor Brera Academy Milano, Italy

Other dimensions between virtual and real: the use of 3D modeling programs and virtual worlds for university education, and for design and realization of 3D art and architecture.

William Reynish, 3D animator, Denmark

Masterclass Character Animation Using Blender

14:30h

Manuel Siabato, Phd student, Le Mirail II university, Toulouse, France

The hero?Äôs hat, real-time streaming 3D for on line film promotion.


15:00h


Ton Roosendaal

Developer meeting

- future of Blender GE, web plugin

- licensing of Blender

- Blender 2.5 & roadmap

15:30h

Fabrizio Valpreda and Gianluca Faletti, Architects at Politecnico di Torini, Italy

The how and what in teaching Blender.


16:30h

Jason van Gumster, 3D artist Handturkey Studios, USA

Presentation of "48 hour project" and other work.


17:30h

Ton Roosendaal

Blender Conference round-up


19:00h: doors close