| Friday | Saturday | Sunday | |||||||
| Theatre | Salon | Theatre | Salon | Theatre | Salon | Meeting room | |||
| 1000 | 1000 | Sergey Sharybin Bringing Camera-Tracking into Blender | Thomas Haschka Usage of Blender in Quantum Chemistry | 1000 | |||||
| Sebastian Koenig Tracking and Compositing Workflow in Blender | |||||||||
| 1030 | 1030 | Dominique Heinis Blender to drive experimental setups in nanotechnology | 1030 | Ian Hubert Project London + other film work | |||||
| 1100 | Ton Roosendaal Opening & Welcome | 1100 | Elizabeth Mix Blender in the Context of Art History and New Media | Aritz Estevez Gonzalez, et al Using Blender as part of an Electromagnetic Simulation Suite | 1100 | Marco Callieri Using Blender and Meshlab to process scanned 3d data | |||
| Ian Hubert & Ton Roosendaal & et al Mango Open Movie, preparations and feedback | |||||||||
| 1130 | Brecht van Lommel Cycles: design, implementation and plans | 1130 | Klaas Dijkstra Seeing is Believing; visualization of geo-spatial data with Blender | 1130 | |||||
| Bartek Skorupa Professional uses of Blender | |||||||||
| 1200 | Ton Roosendaal Blender Network: lunch meeting for people interested in getting connected for business. (repeats sunday) | 1200 | Przemyslaw Kroliszewski Business with Blender and Burster. | Jos Thalen Using Blender for Rapid Virtual Reality Prototyping | 1200 | ||||
| Stephane Huart and Nicolas Beullekens Acquisition and virtual rebuild of Victor Horta's Hotel Aubecq | |||||||||
| 1230 | 1230 | 1230 | |||||||
| 1300 | Joerg Mueller Blender Audio | Giorgos Papadakis & Alex Giannakidis Photo-realistic scientific visualization of tsunamis with FOSS and Blender Game - Platform for the real-time photo-realistic simulation of the Athens Acropoli | 1300 | Ton Roosendaal Blender documentation; lunch meeting for people involved with documentation, wiki, and new Blender Proceedings plan. | 1300 | Ton Roosendaal Blender Network: lunch meeting for people interested in getting connected for business. | |||
| 1330 | Mats Holmberg, Hannu Hoffrén It’s alive! Big Buck Bunny in Blender 2.5 | 1330 | Peter Arathoon Creation of a Game-Based Interactive User Interface for Complex Databases | Daniel Houghton Beginning Animation Teams in a college | 1330 | Julius Tuomisto Renderfarm.fi: A year in review | Thomas Dinges German language meeting | ||
| 1400 | Giampiero Moioli Blender for virtual Worlds. | 1400 | Tal Hershkovich Using Blender's game engine for crowd simulation | Octavio Méndez Sanchez, Claudia T. Hernandez Ascencio Production cells with Blender 3D | 1400 | Benjy Cook Motion Capture & Blender - Past, Present, Future | Gottfried Hofmann Simulation Masterclass | Monica Zoppè Scientific visualization workshop, meeting, discussion. | |
| Gottfried Hofmann Think like an Engineer! Strategies for coping with simulations | |||||||||
| 1430 | 1430 | Benjamin Walther-Franks Performance timing tools | Samir Saidani, Bruno Meunier et al The Junior Studio: Blender as an Educational Tool for Cooperation Learning | 1430 | Jonathan Williamsom Development pipeline for lowpoly, game-ready characters in Blender and Unity 3D | ||||
| Mihir Gokani and Parag Chaudhuri Motion Graphs in Blender | |||||||||
| 1500 | Justinas Jaronis, Justas Ingelevičius Feasibility study of Blender as building information modeling tool for architects | 1500 | 1500 | Richard Olsson Creating a 3D Flash game in 30 minutes and zero dollars | Ton Roosendaal, Brecht van Lommel Q&A session for new developers | ||||
| Florian Biermann and Nikolaas Steenbergen Rapid motion-capturing using Blender and Microsoft Kinect | Gilberto Echeverria Advances in the robotics simulator MORSE | Dalai Felinto Introduction to Blender Python | |||||||
| 1530 | Bartek Skorupa Workshop Color theory and compositing | 1530 | 1530 | ||||||
| Toni Alatalo Using Blender to create multi-user online apps with realXtend | Lukas Toenne Node-based Particle System Development | ||||||||
| 1600 | Joey Ferwerda MassiveEngine, GameKit and Blender as game development suite | 1600 | Bassam Kurdali Animation masterclass, for riggers and animators | 1600 | Tony Mullen Workshop: sculpting in Blender | ||||
| Jeroen Bakker Blender OpenCL compositing project | |||||||||
| 1630 | 1630 | 1630 | Dennis Ferreira Blender Advergame | ||||||
| Govert P. Combée Game pipelines in the Indie Games industry, three examples. | |||||||||
| 1700 | Keir Meirle Tracking in Blender with Libmv, history, how match moving works | 1700 | Shigeto Maeda GMP - the Generative Modeling Project. | 1700 | Andy Goralczyk Blending Omega | ||||
| 1730 | Joeri Kassenaar History: Blender in the 90ies | 1730 | Bart Veldhuizen, Jonathan Williams (and others) Community/website reports: BlenderNation, BlenderArtists, etc. | Dirk Schmidti A Dragon Love Story - a guerilla movie project | 1730 | ||||
| Ton Roosendaal Closing session | |||||||||
| 1800 | 1800 | Olivier Amrein Blender Production challenges (open stage) | 1800 | ||||||
| 1900 | Suzanne Festival Screening | 1900 | 1900 | ||||||
| Suzanne Festival Award Ceremony | |||||||||
| 2130 | Suzanne Festival Screening | 2130 | 2130 |