Plans for 2.50

Roughly the Blender 2.5 project has the following phases:

  1. Redesign of internal window manager and event/tool/data handling system.
  2. Porting over old code to clean-up and match the new design.
  3. Bringing tools and editors back using new event system and 'operators'.
  4. Redesign and implement UI context, workflow and visual representation.
  5. Design and implement the new Python API.

The first two phases are nearly complete, the third phase is about 70% done. The March-July period will be mostly devoted to steps 4 and 5.

More information can be found as hilight overview or in our wiki.

Other current projects

Currently work is being done on many areas in Blender;

  • Volumetric rendering
  • New mesh system, supporting ngons
  • NPR rendering, using FreeStyle
  • New dynamics based IK controllers
  • Sculpting speedup, support for animated multiresolution meshes

And of course our six Google Summer of Code projects

  • Raytrace speedup
  • New NLA system
  • Full Collada support
  • Porting import/export to 2.5 api
  • Light Painting
  • Mesh drawing speedup