This comprises the animation toolset in the 3d window, NLA, IPO and Action Window
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Including Rendering / Materials / Textures / Lighting
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With the collision library Solid back in open source, aim is to restore 2.25 functionality in the current bf-blender project. This is currently being tested in the Tuhopuu tree.
The next step then most likely will be establish a new project (source tree) to further bring the engine project back in control.
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Contact: Blender.org Interactive 3d Forum and bf-committers mailing list
This library is meant as a replacement for Glut in Blender, taking care of all platform dependent windowing and event calls. Currently work is done to clean it up, and remove it from the blender tree. Future work might involve font drawing and pull down menu support.
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An introduction to GHOST - Dan Sinclair
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Project Page: http://projects.blender.org/projects/ghost/
Contact: ghost-devel mailing list and bf-committers mailing list
Wiki Page: GhostRefactoring
As developers begin working with the source code of Blender, they generally take on coding tasks that intrerest them. But are usually unaware of who to contact for help should they get stuck, or who to go to when they would like their code reviewed for approval. Although the patch tracker has helped with this, there can still be some confusion about who needs to give the greenlight on including a project and thus, many worthy project stall and die before ever reaching the source. This page will give the "module owners" for various parts of Blender. If a project of yours does not seem to fit in any of these categories, please refer to the top level bf-blender owners for direction.
Weekly IRC meetings are usually on sundays, at 16-18 CEST (GMT 14, Sao Paulo 11, New York 10, LA 7, Sydney 01)
irc.freenode.net #blendercoders
Many of the primary developers can be found at the IRC channel throughout the rest of the week as well.
Meeting minutes are posted weekly at the bf-committers mailing list. The meeting minutes can be found also here
Bf-Blender
This is the official Blender Foundation tree, from which the releases are extracted. New participants should join the mailing list, and can there submit patches (cvs diff). Current project members can endorse new developers to get cvs write access. Decisions are generally made in consensus by all cvs committers (bf-blender project members), or when necessary by the Module Owners
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Project Page: projects.blender.org/projects/bf-blender/
Contact: bf-committers mailing list
CVS logs: bf-blender-cvs mailing list
Wiki Page: Blenderdev
We have small platform teams that do the 'platform management',
especially in assisting with testing builds, makefiles/scons/mscv, and
do releases.
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Irix builds are made by Chris Want
Solaris by Kent Mein
FreeBSD by Hans Lambermont (who also still does makefile support).
Project by: all bf-blender project members
Contact: bf-committers mailing list
This is our testing / release team
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Better editing tools, better rendering results and more support for primitives.
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Project Page: http://e-learning.vslib.cz/~hnidek/
Contact: bf-committers mailing list
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Nicholas Bishop
As an alternative for the autoconf/configure make system, we will support the Python based Scons system.
This will enable a higher flexibility in supported platforms, and conform better to standards of cross platform coding projects. And hopefully an easier system to maintain!
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Strips, Effects, input formats, etc
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The image buffer code. It reads/writes jpg,png etc.. as well as containts the datastructures for images in blender.
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