
Ambient Occlusion is a more sophisticated ambient trick, which takes nearby faces into account by firing a hemisphere of shadow-rays around. AKA 'dirt shader'. There are some changes compared to the original patch as provided by Eeshlo:
Buttons are in new Panel 'Amb Occ" in F8 menu. Note:
Further it's just raytracing, so tends to be slow.
Here same tricks as for other raytraced scenes apply, especially try to keep the environment as small as possible (exclude faces from Octree by giving them no Material Traceable).
Credits: Eeshlo (Alfredo de Greef) provided the first patch, integration and imrovements: Ton Roosendaal.
The bias setting allows to control how smooth faces will still appear smooth in AO rendering. The bias denotes the angle (in radians) a hemisphere will be made more narrow. Values of 0.05 to 0.1 typically work good.
The sample images below show how Bias works on a 16-segmented sphere.
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