Bug fixes

- Audio strips in sequencer crashed.

 

- Speedup in ALT+A animation playback. Result of better code for armature

display lists and Python script-links

 

- Windows installer: better checks for where files are written, which

caused some startup files not to be found correctly in 2.33

 

- Bug fix for AO and Soft shadow:

When Traceable was off, and the rendered pixel was outside Octree, the

intersection was going wrong. Due to the many samples taken not easy

to see, but certainly causing extra noise.

 

- Fix in ray tracing in general: improved check for extreme small values

in central Octree traverse. This solves occasional hang (Windows) and

reports substantial speedups at OSX (no FPE exceptions)

 

- UV editing in FaceSelect mode: bug caused wrong mapping for the

option "From Window"

 

- Game engine: fix for (material) drawing sharing vertices

 

- Game engine: Use external velocity (velocity set by the game engine - not

the physics engine) for Motion Actuators

 

- Material preview showed bump mapping inverse

 

- Windows: file select window crashed with files having dates outside of

range (1970-2034 or so)

 

- ALT+A playback did a redraw of other windows with wrong frame, potentially

causing a flicker in display

 

- Fixed little annoyance that caused previewrender not to clear sometimes.

For example when no Texture exists, and you switch from material to

texture buttons.

 

- Python: memory leak fixed in NMesh_getVertsFromGroup

 

- Python: Object.setEuler() was not accepting old style args of 3 floats.

 

- Python: bugfix #1197 (New Bone.parent/child Access Destructive)

 

- IBM graphics cards: they crashed on selecting Empty object, or on objects

with drawtype 'name'. Coded a bypass that doesnt draw this while selecting.

 

- Czech translation file was released wrong, now is correct.

 

- Linux: the default anti-aliased font could not be found (for option International Fonts in user settings). Added note for unix install that you have to copy the .blender/ directory from the installation directory to your $HOME directory.

New!

- Mouse Wheel Support for the Game Engine.

This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.

 

- Added two more mapping types to World buttons for sky render.

 

"Sphere": spherical mapping for a 360 degree panorama

"Tube": cylindrical mapping for a 360 degree panorama

 

Both mappings by default do only the sky (upper) hemisphere. The color

below is same as regular Horiz and Zenith colors, useful for setting

an AO effect.

 

Sample pics:

www.1000skies.com/fullpanos/index.htm (commercial)

 

- Polish translation added

 

- FreeBSD: sound (SDL) support added

 

- Added tooltips, some extra pulldown menus, toolbox functions.

 

For developers

- Scons support improved for OSX.

 

- All needed libs for OSX 10.3 are in cvs, Scons builds without additional

install

 

- Solid/Qhull compiles with makefiles (not OSX yet)