Below are some samples of materials created with the new procedural textures and the blend files associated with them. Feel free to use these files however you want. It should be noted that these are merely suggestions and can be altered/improved to your liking.
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Musgrave Textures |
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Voronoi Textures |
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Distorted Noise Textures |
These Materials are made up of the same four Musgrave noise textures mapped to bump, col, nor. All four can be found in musgrave.blend. Below are some screen shots of the settings for each texture (from F6 texture buttons). Material settings (F5 material buttons) can be found in the blend file.
The new procedural textures can be used to create surprisingly convincing metallic materials using 4 base voronoi noise textures for color, bump, and specularity variation. This isn't the most obvious use for this noise type, but it proves just how flexible Blender's texture system is becoming and what a little imagination and patience can yeild. As with the Musgrave materials, individual material settings can be found in the blend file.
Quick Tip: These particular materials look fantastic in environments in which there is a great deal of detail in the surrounding scene to reflect on the surface. Below is a render using Blender 2.33's new angmap sky texture (set in F5 world buttons) to demonstrate this characteristic. There are many great lightprobe images available here for use with this new feature. Also note that the images must be converted from their hdr format to a format Blender can read using either HDRShop or HDRView, which are available for download at the aforementioned URL.
The Distorted Noise texture is very complex, with many different variations and filters that can be used. Two options are used with this texture, Distortion Noise and Noise Basis. Like the other textures Distorted Noise has two sliders, Distortion Amount, and Noise Size. These sliders are for accuracy. The following textures are slightly more advanced and we recommend you download the blend file and take a look at the settings once you've worked with the Voronoi and Musgrave textures so you can better understand what's happening.
With Distorted Noise you can really do anything you want. Voronoi Crackle as the Distortion Noise, and Voronoi F4 as the Noise Basis is a great combination for many things. To get what you really want out of the texture you need to have a lot of patience and work with the Distortion Noise and Noise Basis to see what you get. Of course there are so many different combinations that you can create with the Distorted Noise options that you couldn't even begin to recommend them.