• Fixed #62: stars in rendering by parts show only on first part
  • Fixed #979: non-flat quad detection routine was broken.
  • Fixed #996: blender rendering only optimal wire for subsurf, now renders correctly wire when set.
  • Fixed #1064: horizontal artifacts on uv mapped texture
  • Fixed #1086: using backbuffer, and having an odd number of lines in image, skipped the last one to fill in backbuffer
  • Fixed #1119: When using MotionBlur, the rendered coordinates were not correctly adjusted, causing visual artifacts using the new AO, but it was also visible for normal ray-shadow, which didn't become anti-aliased in Mblur render.
  • Fixed #1174: raytrace bug with toonshader
  • Fixed bad shadows on backfacing faces with raytracer by disabling 'ray shadow' for Hemi lights.

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