On this page I put fixes I couldn't think a good place for. If you have a suggestion, please tell me.

  • Fixed #729: scene adding in sequence editor with databrowse failed
  • Fixed #799: text editor ignoring characters input with alt
  • Fixed #823: Animated metaballs didn't update correctly when changing frame, this when they were parented (for example) to an object with Ipo.
  • Fixed #924 constraints on objects with non-uniform scaling screwing the orientation of the objects

<typolist>

Fixed #963 UV editor centering wrong in certain cases.

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<typolist>

Fixed #977 creation of pwd table for non-windows machines slowing down systems with many users.

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<typolist>

Fixed #1052 higher optimization causing blender to choke on the provided blend file on Solaris 9. (see bug report)

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<typolist>

Fixed #1065: Booleans with non-faced meshes crashing on Linux and OS X

</typolist>

 

<typolist>

Fixed #1073 CTRL+SHIFT+A (apply lattice deform) on a Bezier Curve object was not implemented yet. Added this.

</typolist>

<typolist>

Fixed #1109 FollowPath not working with motion blur

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<typolist>

Fixed #1126: ray sensor detects a near sensor attached to the same object and then goes into an endless loop trying to ignore it.

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<typolist>

Fixed #1127: Quads in radiositizer got normals calculated using 3 vertices only. this can go wrong in occasions... and made blender hang.

</typolist>

 

<typolist>

Fixed #1128: normal rendering in preview was inverted

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<typolist>

Fixed #1130: constraints locked on linked armatures

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<typolist>

Fixed #1139: weight painting with "soft" not working.

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<typolist>

Fixed #1148: texture info is not saved to .blend file

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<typolist>

Fixed #1176: constraints lag in rendered animation

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<typolist>

Fixed #1183: appending after linking causes links to get appended instead of linked

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  • Fixed: only looped sounds play on platforms other than Windows/Apple

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