On this page I put fixes I couldn't think a good place for. If you have a suggestion, please tell me.
<typolist>
Fixed #963 UV editor centering wrong in certain cases.
</typolist>
<typolist>
Fixed #977 creation of pwd table for non-windows machines slowing down systems with many users.
</typolist>
<typolist>
Fixed #1052 higher optimization causing blender to choke on the provided blend file on Solaris 9. (see bug report)
</typolist>
<typolist>
Fixed #1065: Booleans with non-faced meshes crashing on Linux and OS X
</typolist>
<typolist>
Fixed #1073 CTRL+SHIFT+A (apply lattice deform) on a Bezier Curve object was not implemented yet. Added this.
</typolist>
<typolist>
Fixed #1109 FollowPath not working with motion blur
</typolist>
<typolist>
Fixed #1126: ray sensor detects a near sensor attached to the same object and then goes into an endless loop trying to ignore it.
</typolist>
<typolist>
Fixed #1127: Quads in radiositizer got normals calculated using 3 vertices only. this can go wrong in occasions... and made blender hang.
</typolist>
<typolist>
Fixed #1128: normal rendering in preview was inverted
</typolist>
<typolist>
Fixed #1130: constraints locked on linked armatures
</typolist>
<typolist>
Fixed #1139: weight painting with "soft" not working.
</typolist>
<typolist>
Fixed #1148: texture info is not saved to .blend file
</typolist>
<typolist>
Fixed #1176: constraints lag in rendered animation
</typolist>
<typolist>
Fixed #1183: appending after linking causes links to get appended instead of linked
</typolist>
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