(contributed by Johnny Matthews)
Add an image texture to the world (in any channel, the first one with an image will be used) and it will be exported as an image background. The texture 'bright' slider is connected to the 'power' variable.
If the image selected ends in hdr, it will be exported into an HDRI block. The texture 'bright' slider effects exposure adjust (it is slider value - 1) so a value of 1 == no expousre adjust. (this needs a better solution in a later implementation).
(contributed by Johnny Matthews)
In the Yafray render panel, there is an 'Auto AA' button which is on by default. This causes AA calculation to act as is currently does (using OSA and GI quality settings to calculate AA passes and samples). turning this option off causes 2 number buttons to appear to allow for the manual setting of AA passes and AA samples, overriding the OSA and GI quality settings.
Back to the Changelog