List of smaller misc fixes and additions

  Johnny Matthews   Adds a 'paint' floating panel to the image window  
  Kester Maddock   Game Engine: New Python Hooks for cameras.  
      Game Engine: Depth sorting for alpha mesh objects.  
      Game Engine: Added Python module for Lights.  
      Game Engine: Added attributes to the vertex class.  
      Game Engine: Added scene module  
      Game Engine: add fullscreen options to player  
         
  Campbell Barton   Python: three new functions to the Draw module, to display int, float and string popup buttons  
      Python: the Image.reload method  
  ascotan   Python: added Boneclass support  
  Jiri Hnidek   added some "Transform Properties" for MetaElem  
      metaball polygonisation optimalisation, including a "never" button , so metaballs are polygonised only during renders  
         
         
         
  Campbell Barton   enable parenting in the OOPS menu.  
  Willian Padovani Germano   Python: Blender.sys.exists(path) to check if a given file exists  
      Python: Script Additions from...  
      Anthony D'Agostino (scorpius)  
      Jean-Michel Soler (jms)  
      Campbell Barton (Cam / ideasman)  
      Ben Omari  
      Wim Van Hoydonck  
      Stefano Selleri  
      Jiri Hnidek  
      Carlos Lopez  
      Loice Berthe  
      Daniel Dunbar  
  guignot   Python: function addMetaelem, which allows users to create Metaballs  
      Python: function getMetaElemList  
      Python: added a [get/set]Range function  
  Roel Spruit   Sequencer: name sequence strips, Glow effect  
  Ton Roosendaal   - Interface: close floating panel on second NKEY  
      -Rendertime is permanent part of header  
      -Speedup in interface drawing  
      -Now you can have multiple buttonwindows open, for example one showing only a larger material preview, and have it updated correctly. Nice for setups where you can keep preview shown while scrolling buttons.  
      -Give (linux) systems that don't do pointsize larger than 1 larger pointsizes too  
         
  Alexander Ewerring   features ported from instinctive blender: global pivot, auto perspective, align mode  
  Martin Poirier   Vortex effect  
         
  Chris Burt, Emilie McDavid and Matt Ebb   Interface cleanup  
  Matt Ebb   Help menu  
         
  Jean-Luc   changed window behaviour for macos X computers.  
         
  Piotr Kiec   Polish translation updated