| Johnny Matthews | Adds a 'paint' floating panel to the image window | |||
| Kester Maddock | Game Engine: New Python Hooks for cameras. | |||
| Game Engine: Depth sorting for alpha mesh objects. | ||||
| Game Engine: Added Python module for Lights. | ||||
| Game Engine: Added attributes to the vertex class. | ||||
| Game Engine: Added scene module | ||||
| Game Engine: add fullscreen options to player | ||||
| Campbell Barton | Python: three new functions to the Draw module, to display int, float and string popup buttons | |||
| Python: the Image.reload method | ||||
| ascotan | Python: added Boneclass support | |||
| Jiri Hnidek | added some "Transform Properties" for MetaElem | |||
| metaball polygonisation optimalisation, including a "never" button , so metaballs are polygonised only during renders | ||||
| Campbell Barton | enable parenting in the OOPS menu. | |||
| Willian Padovani Germano | Python: Blender.sys.exists(path) to check if a given file exists | |||
| Python: Script Additions from... | ||||
| Anthony D'Agostino (scorpius) | ||||
| Jean-Michel Soler (jms) | ||||
| Campbell Barton (Cam / ideasman) | ||||
| Ben Omari | ||||
| Wim Van Hoydonck | ||||
| Stefano Selleri | ||||
| Jiri Hnidek | ||||
| Carlos Lopez | ||||
| Loice Berthe | ||||
| Daniel Dunbar | ||||
| guignot | Python: function addMetaelem, which allows users to create Metaballs | |||
| Python: function getMetaElemList | ||||
| Python: added a [get/set]Range function | ||||
| Roel Spruit | Sequencer: name sequence strips, Glow effect | |||
| Ton Roosendaal | - Interface: close floating panel on second NKEY | |||
| -Rendertime is permanent part of header | ||||
| -Speedup in interface drawing | ||||
| -Now you can have multiple buttonwindows open, for example one showing only a larger material preview, and have it updated correctly. Nice for setups where you can keep preview shown while scrolling buttons. | ||||
| -Give (linux) systems that don't do pointsize larger than 1 larger pointsizes too | ||||
| Alexander Ewerring | features ported from instinctive blender: global pivot, auto perspective, align mode | |||
| Martin Poirier | Vortex effect | |||
| Chris Burt, Emilie McDavid and Matt Ebb | Interface cleanup | |||
| Matt Ebb | Help menu | |||
| Jean-Luc | changed window behaviour for macos X computers. | |||
| Piotr Kiec | Polish translation updated |