- To show the explicitely what is a script and what core blender functionality, there is a python icon to depict menu entries that are actually python scripts, integrated with the UI. The same icon is also used for the Script window.
- When you hold your mouse over a number button or a string button, you can use CTRL + C and CTRL + V to copy and paste values between them.
- You can now select what lamp type you add when creating new lamps through the add menu.
- Bugfix: Sometimes menus would flip while being open, which was very annoying. They have been made to not flip anymore.
- Bugfix: "frames/second" in sound window was hardcoded to 25
- Bugfix: pulldown menu in action window "View All" didn't work
- Bugfix: The use of swatches in ColorPicker was sometimes difficult in previous version, this has been improved.
- Bugfix: Part of the NLA window used a wrong colour when using themecolors.
- Bugfix: In some OS/hardware configurations the editbuttons or headers would flash when adding bones to an armature
- Bugfix: NLA padplus/padminus didn't work correctly. To fix this, it has been changed to pageup/pagedown and normal plus/minus, which should be more in line with the rest of the UI.
- Bugfix: made solid drawmode objects with wires visible and selectable again
- Bugfix: While pressing esc during an opengl preview render the header of the 3d view would get corrupted, and on occasion also the info window header
- Bugfix: header print for extrude along face normal was sometimes incorrect
- Curve objects are now drawn smoothed and solid in correct way (showing bevels and extrusions with correct normals), also further drawmodes have been improved for curve objects:
- In Solid draw mode, curves without faces draw as wireframe now
- In Solid draw mode, curves without faces don't get fat outline on select
- In Solid draw mode, editing curves shows filled now!
- Bugfix: using the border render feature and the backbuf could crash sometimes.
- Bugfix: escape from border render didn't put half-rendered result in final pic.
- Bugfix: When rendering from localview, the lamp layers were not evaluated properly for "Layer" option in Lamps.
- Bugfix: sometimes when using raytracing there would be random small, bright dots.
- Bugfix: wrong clipping of volumetric spothalo shadow.
- A New Patch for Selection - Select Menu:<indent>While holding ALT on a mouse-select, a menu will pop up displaying all Objects that can be potentially selected. Maximum 22 objects will be displayed. When only one object is found it selects it automatically, otherwise it allows the user to select/activate by the menu.</indent>
- When extruding along the face normal, you can now use the numerical input for controlling the extrusion.
- When clicking within a range of 12px of a colorband slider it will now activate automatically, so you don't have to use the active button anymore.
- When you deform an object that is being duplicated, the duplicates will deform too according the duplicator
- Fractal subdivide used to work in one direction only, but [Relic] submitted a patch that made it work in both negative as well in positive directions, so it is now much more useful for ie. creating landscapes
- Bugfix: On non-US-keyboards the < and > keys would get registered. There are a few more keys left, but at least these two keys are now being handled by blender on non-US-keyboards, too
- Bugfix: metaballs behaved wrongly when scaled, giving strange results (1577)
- Bugfix: PET numerical input was wrong, affecting all three axes, when only one should've been changed during numerical input
- Bugfix: vertexpaint on large mesh would crash, the limit has been increased from 64K to 512K, which is still an arbitrary limit, but shouldn't get reached so soon
- Bugfix: Files that were saved whil using the radiotool wouldn't load properly anymore
- Bugfix: deleting all vertices in curve path would either crash blender, or cause memory getting corrupted
- Bugfix: copy full scene didn't update links in constraints
- Registration info for scripts can now be commented out, so it doesn't interfere with python documentation
- antihc3 has submitted a patch which gives the Blender texteditor a few new features. These features work on a selection of lines.<indent>- Block (un)comment</indent><indent>- Block indent/unindent (TAB, SHIFT + TAB).</indent>
- Bugfix: crash with advancing frame after creating new scriptlink
- Bugfix: crash with material handling when no material exists
- Bugfix: Effect.Get() would crash
- Bugfix: matrix memory would leak
- Added buttontype definitions (ColorPicker support)
- When a user uses an apple with 16MB VRAM or less, Blender won't get started in maximized mode.
- Sometimes it would feel like the SHIFT key got stuck for some reason. This has now been fixed, together with a better mouse warp.
Added CIRCLE, ARC, ELLIPSE and LWPOLYLINE to dfx import (Martin DeMello)
Many scripts got updated ie for import/export etc.
There have been a great many commits during the previous development period, and I'm sure I've missed some of those. There have been about 20 committers during the period, and quite a many patches have been submitted, reviewed and applied to the tree.