
The Timeline is a new window type in Blender to support animation editing. It offers a large set of animation controls, but also a more advanced method of animation playback.
Animated UI
Using the Timeline "Play" button, the windows in Blender now get continuously updated with a built-in timer system, keeping the full interface alive. You can edit keys, do modeling, change material settings, or - most useful right now - see how the new Soft Body feature works while tweaking settings.
Using tools (like transform, or buttons) still will halt playback temporally.
Playback speed is controlled by a timing system following the "Frames per Second" value (see pulldown menu). If no audio syncing is set, this is the maximum speed for playback.
Use the "Playback" pulldown menu to define which other windows should refresh. Windows that don't refresh will show updated time on redraw still, in Blender the 'current frame' is a global value.
Note:
Animation Controls
Options are from left to right:
Markers
You can set Markers on specific frames by pressing hotkey M. This also works during animation playback (ALT+A too). Very useful as reminders for certain timing moments, or for synchronizing with sound.
Name a Marker by selecting it, and press CTRL+M.
Markers can be moved as well (Select-drag or hotkey G).
Remove Markers with hotkey X.
Use the hotkey PageUp/Down to move to the next/previous Marker
Key Frames
Keyframes of the active object are shown as little lines in the Timeline. Yellow lines represent Object keys, blue lines represent Action keys, red lines represent Material Keys.
You can use the hotkeys CTRL+PageUp/Down to move to the next/previous key.
More hotkeys
To do
Design and Code by Matt Ebb, Jiri Hnidek and Ton Roosendaal