The "Rip" tool can be used for tearing or ripping parts of a Mesh. The tool is useful, for example, for creating seams to be filled in with new faces, or for opening a "mouth" in a mesh.

Rules for the Rip tool are:

  • Use the shortcut Vkey to activate it (a V resembles ripping :). It immediately enters Transform translation mode after, so you can place the detached vertices.
  • Rip only works for quads, this because it internally uses the face loop-select to detect the proper faces that need to be ripped
  • If only 1 vertex is selected, the edge closest to the mouse cursor defines the direction of the rip seam and what part is being grabbed. In this case there are 4 possible rips directions, so positioning the mouse has to be done a bit careful.
  • When edges are selected, the rip seam is defined, so the mouse cursor position only defines which part will be translated after the rip.
  • With only 1 vertex selected, you can rip an entire seam step by step. This also works on the edges of a mesh grid.
Select a vertex
Press V, move seam
Select another vertex
Press V, move seam
Select 2 edges
Press V, move seam
Select a loop
Press V, S, scale seam