Sculpt Mode is a new mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces. Additionally, Sculpt Mode only edits the shape of the model (meaning vertices, edges, and polygons cannot be added or deleted in Sculpt Mode) which allows Sculpt Mode to work considerably faster than Edit Mode on denser meshes.

Sculpt Mode is primarily a tool for creating organic shapes with curved surfaces rather than mechanical shapes with flat surfaces and hard edges.

Giuseppe Canino
Grzegorz Rakoczy
Old Man Winter by Robert J. Tiess
Zerg Hydralisk by Avenger

Brushes

Sculpt panel
  • Draw - Draws a smooth curve on the model
  • Smooth - Smooths the surface of the mesh
  • Pinch - Pulls vertices towards the brush center or pushes them away from the center
  • Inflate - Pushes vertices along their normals
  • Grab - Selects a group of vertices and moves the entire set with the brush
  • Layer - Draws a smooth, self-intersecting curve on the model with a limited height

In order to customize a brush, any of Blender's textures (both procedural and image-based) can be used to control the brush shape. Texture tiling modes offer additional control: Drag simply stamps the texture on, Tile uses the texture as a tiled image across the model's surface, and 3D takes uses the 3D data in procedural textures to seamlessly apply textures across any surface.

Usage tips

  • Turn off Mesh modifiers before doing any sculpting. While it is possible to sculpt with modifiers on, it makes redraw much slower.
  • When sculpting on very dense meshes, try turning on Partial Redraw in the Sculpt menu. This option uses more optimization when drawing the mesh, however it does not work on all graphics cards.
  • Sculpt Mode can use tablet pressure data if you have a tablet.