- Animated view option (User preset) allows interpolation of view changes, set the "Smooth View" milliseconds above zero to enable.
- Fly Mode: Holding Shift decreases mouse wheel and panning influence to a 10th. Fly mode now respects the objects location axis locking, so you can fly over land and look down without flying into it.
- Snapping: Editmode snapping now works to snap to vertices in another selected object as well.
- Hide and Unhide works in Object Mode; H to hide selected objects, Alt+H to unhide hidden and Shift+H to hide unselected. This was only accessible in the outliner for version 2.43.
- Hook menu (Object Mode) to recenter or center cursor for all hooks used by a mesh, This is the same as accessing from the modifier panel but useful when making adjustments with many hooks.
- SubSurf can be enable/disable in linked Library data. The subsurf setting will not be saved but changing the setting is useful for previews.
- Transform properties panel now shows Parent bone (Object to Bone)
- Running Blender in debug mode now prints the subversion of .blend files.
- "File" menu: Option "Load Factory Settings" added. This shows the original .B.blend as compiled in Blender. It doesn't save over things.
- the recently saved files list now has a user preset to define how many entries it has.
- Switch screen hotkey, CTRL+Left/Rightarrow now cycles.
- Menus now scroll with mouse wheel. Activate menu items only with Enter key.
- Blender in X11 (Linux, Solaris and Irix) will start with window decorations by default.
- In Outliner, shift+click on item with [Li] icon, gives name of Library file
- Sound Window now has option "lock view to other 2d windows" too.
- Create/delete vertex groups now is possible in Object mode too (using the buttons in editbuttons).
- Sequencer, Add new strips: Selecting multiple movie/audio files in filewindow now adds each of them.
- UV/Image Editor: "Add New Image": you now can set alpha and color, "Pack Charts" in the UVs menu to pack selected groups of UV coordinates into a non overlapping layout.
- Composite: Blur Nodes now react to ESC properly.
- Curve editmode: Ctrl Alt H: Hide Point(s), Alt H: Show All Points
- Mesh editmode: UV and Vertex Color mesh-layers now have an display layer and a layer to be rendered. So viewing different mesh-layers does not change what is rendered.