Two new modifiers are available.

Smooth: this modifier smooths the mesh object by softening the angles between adjacent faces, propably shrinking the size of the original object during the process. Based on the Smooth function (Mesh Tools panel, Editing [F9] while in Edit mode).

Cast: this modifier alters the global shape of the mesh object so that it tends toward one of these three fundamental shapes: cuboid, cylinder or sphere. Based on the To Sphere function (Mesh Tools panel, Editing [F9] while in Edit mode) but extended to new shapes.
Mirror modifier
Upgraded the Mirror modifier to support mirroring of UV coordinates in the faces created by the modifier.
Array modifier
Upgraded the Array modifier to allow the user to specify start and end cap objects. This makes arrays more flexible and more useful for creating subsurf cages. The cap objects are added at the start and end of the array, and will be auto-merged with the rest of the array if the 'Merge' button is on.
Wave modifier:
You can now apply the effect along the normals, and restrict the effect to any existing VGroup. Furthermore, you can control the Wave effect to some extent using a texture.