There have been a large number of script additions and script updates, as well as API improvements since the last release.
Some of the additions are:
Autodesk FBX (Export Menu)
exports mesh objects and their texface textures, multiple uv layers, vertex color layers as well as materials, lights, and cameras. (animation related features are not yet supported).
Cal3D (Export Menu)
This script has been added back in since it is now maintained.
Torus (Add>Mesh Menu)
Adds a Torus with radius and segment options.
Solid Wireframe (Mesh>Scripts Menu)
This script uses the mesh edges to make a wireframe copy of the model.
Unfolder (Mesh>Scripts)
Excellent mesh unfolder script by Matthew Chadwick.
See celeriac.net/unfolder/
Drop Onto Ground (Object>Scripts Menu)
Drops objects onto terrain, either a group or the active object. using either the Z axis or view axis.
Find By Data Use (Object>Scripts Menu)
Used for finding an object by the data its linked to.
Quake 3 (.map) (Export Menu)
Quake map exporter that supports cubes as 'brushes', complex meshes face per 'brush' and nurbs surfaces as a quake 'patch' and lamps.
Seams From Islands (UVs>Scripts Menu)
Adds seams at the boundries of existing UV islands. This is useful when modifying the UV's of existing models.
Lightmap UVPack (UVs>Scripts Menu Menu) - A script for packing uv coordinates witout waisting texture space, it also has the option of creating a new image and UVLayer per selected model. This is useful when baking lightmaps.
Selection to DupliGroug (Object>Scripts Menu) - creates a dupliGroup from a set of selected objects. Then, when you move/rotate/resize on of the objects of the Group, the whole group is moved/rotates/resized along.
A number of scripts were updated and improved this release cycle,
Unwrap (smart Projections) (UVCalculation Menu)
xfig export (.fig) (Export Menu)
Unweld (Mesh>Scripts Menu)
- Dont allow on multires mesh
- Warn that it will destroy multi UVs
- Fixed some errors.
Motion Capture (.bvh) (Import Menu)
Bone offset was incorrectly calculated relative to the parent bone.
3D Studio (.3ds) (Export Menu)
fixed errors related to 3ds files not openning in other applications because of the 12 character limit of names and filenames in 3ds files. Also was optimized.
Lightwave (.lwo) (Import Menu)
SVG (Import>Paths Menu)
AC3D (Export Menu)
Updated ac3d exporter to use first material found in the mesh for loose edges (lines) color.
AC3D (Import Menu)
Cleanup Meshes (Mesh>Scripts Menu)
added an option to remove all white vcol layers. this is useful when loading old blend files where every UV mapped mesh has vcolor's even if they are all white (because of how texface used to be stored before vcol layers)
Object and Mesh Script Templates
(access from the text window: File, Script Templates)
Moved Mesh>Bridge/Loft/Skin, into the FKey menu for quicker access. Now you can select 2 edge loops, press FKey, and skin them.
Misc API related changes
Per module changes
Object
Mesh
Camera
Mathutils
Registry
Library
Draw
PyDrivers
Adding name "self" to the pydriver's dictionary, so that objects can
be easily referenced in their own expressions. For example, the expression: self.LocY for the LocY channel of an object would force this object's location in Y to be equal to its location in Y.