Sculpt and Multires

Sculpted Demon with Subsurface Scattering effects by Giuseppe Canino (RenderDemon)
The base wire mesh

There have been some useful additions to the sculpt and multires mesh tools.

Subdivide method for Multires meshes

You can now add levels of multires as simple subdivides instead of Catmull-Clark subdivides.  This is especially useful if you want the lower level to keep its position when adding new levels of multires.

Note however, that changes to multires at higher levels are still propogated to lower levels using the Catmull-Clark algorithm.

New brush in the Sculpt tools

There is a new brush type 'Flatten'.  This brush pushes vertices along the normal defined by the average normal of each vertex within the brush area. The vertices are pushed towards the plane defined by vertices towards the edge of the brush. Essentially, this means that the direction of flattening is dependent on the surface beneath the brush.

A scaling factor has been added to sculpt brushes - this will make working on models that are extremely large or small scale much easier.

 

 

The multires panel now shows a subdiv method
The new Flatten brush features in the Sculpt panel