Quick fixes in 2.48

  • GE: Sensors could access removed objects via Scenegraph, causing crashes
  • GLSL: ATI drivers crashed on "show pivot" for rigid body constraints
  • GE: using Bullet could cause memory leaking
  • UI: Panel cleanup in Constraints.
  • Python: Additions and cleanup for missing python api docs (Joystick and RenderLayers api's)
  • Python: better compatibility with Python 2.3 for some scripts.
  • Python: on script errors, Blender objects didn't get correct cleared memory, causing  crashes in the Game Engine and with BPy Scripts.
  • Import: PLY files didn't read vertex colors
  • Import: Wavefront OBJ Import and Export have new user interfaces to make options less confusing.
  • Export: VRML script didn't export with images.
  • Added X3D and VRML importer script.
  • Armature editmode: "Switch Direction" could cause infinite loop (hanging blender)
  • SSS render: with render option SSS disabled, textures didn't show up
  • Added undo events for Vertex Group operations
  • New option for pressing NumPad-0 didn't work properly in all cases
  • Animation: Pressing I-key (insert key) crashed when no Object was active