To honour the hard working team, here's the list of top contributors for 2.48, showing amount of commits in trunk (excluding branches):
- Campbell Barton 148
- Joshua Leung 93
- Benoit Bolsee 84
- Brecht van Lommel 84
- Ton Roosendaal 75
- Daniel Genrich 71
- Martin Poirier 51
- Erwin Coumans 48
- Matt Ebb 29
Kudos to all!
In the past months the bug trackers went down from 220 (Blender) and 110 (GE) to a wonderfully low 28 (Blender) and 8 (GE). Recently it's been rising though, but still very acceptable and definitely deserving to call this a stable release!
With about 500 commits per month, the list of fixes would not be interesting anymore... we better spend the time on better documentation, clearly having mapped out what's intended to work and how.
Find below the gems we didn't have a document or page for.
- Boolean modifier now results in more optimal result with fewer faces.
- DXF exporter (python) much improved.
- Copy/paste text (buttons, texteditor) supports OS clipboard too.
- Snapping includes group duplicators.
- Outliner now shows Sequencer strips.
- Halo render with lines/circles was broken in 2.47.
- Outliner can now toggle visibility/renderability for bones and modifiers.
- New UV editor selection mode: Island.
- Border zoom (Shift+B) now works in perspective mode. Video.
- Auto Depth option (found in View and Controls, preferences) resolves the problem where you cant zoom past a set distance or the orbit depth is too far/close. The view depth is set to the Z-Buffer depth under mouse on each view transformation.
- View Snapping by holding Ctrl while orbiting the view.
- The maximum number of texture slots has been raised from 10 to 18.
- Mesh Smooth tool now smooths mirrored verts when the mirror option is enabled.
- Edge Loop Delete and Edge Slide don't stretch UV coords when "Transform Correction" is enabled from the "UV Calculation" panel.
- Added radius interpolation selector for bezier curves.
- Radius interpolation was broken for nurbs curves.
- Nurbs surfaces now use the resolu/v setting per segment rather then distributing it over the whole surface
This works like curves alredy did and works in a similar way to the subsurf subdiv setting, old files will have their values converted. - Windows paths on other operating systems are converted. eg C:\path\ to /c/path/ so its possible to create the directory on a unix system and load the files.