The following developers have worked on 2.56 beta:
- Thomas Dinges (DingTo)
- Joshua Leung (Aligorith)
- Peter Schlaile (schlaile)
- Xavier Thomas (xat)
- Janne Karhu (jhk, jahka)
- Damien Plisson (damien78)
- Sergey Sharybin (nazgul)
- Mitchell Stokes (Moguri)
- Campbell Barton (ideasman_42)
- Ton Roosendaal (ton)
- Brecht van Lommel (brecht, blendix)
- Nathan Letwory (jesterKing)
- gsrb3d
Of course thanks to all the non-committing developers for their efforts too!
This quick-fix release of Blender 2.56 fixes 24 bugs (121 commits, 13 developers).
- #[25388] Export to X3D generates texture fields in X3D file for objects which have to texture specified.
- #[25407] OGL Render leaves static GLSL shadows
- #[25414] Entering a newline before a : still indents it
- #[25415] Circle Selection does not work on bones in Pose mode
- #[25416] Precision in glare node doesn't match display
- #[25420] Sequencer View Zoom operator hidden
- #[25425] Problem with hiding the console. (Windows)
- #[25429] Armature modifier and inverted vertex group
- #[25435] old bump mapping + mip map breaks on toggling
- #[25437] Crash related to Bezier Animation
- #[25441] Copy Transforms Constraint head/tail fixin'
- #[25442] Crash on dragEnter when in full screen mode
- #[25445] Application freezes after create a cone and press Ctrl+R
- #[25446] The little preview sphere don't update
- #[25447] SceneObjects null pointer dereference crash
- #[25449] Crash on Add Nurbs Sphere w/ "to view" set in prefs.
- #[25451] User Preferences - Render Output path problem
- #[25456] Using "Live Unwrap" resets unwraping method to "Angle Based"
- #[25459] Zooming out with view3d.zoom() crashes blender completely
- #[25463] 2.56: SEGFAULT when exporting default scene to COLLADA
- #[25470] single property driver vars don't update
- #[25471] UI glitch - image editor scopes resize to negative height (+patch)
- #[25483] Brush appearance color
- #[25486] Metaball Select All function doesn't show (error)