The Blender Foundation and online developer community is proud to present Blender 2.60. This is the beginning of the Blender 2.6x series, targeted at including all work that happened in branches or patches past years.
Most notable in this release is 3D audio, UI translation, improved weight painting and a lot of animation system updates. Check the list below for highlights and the full changelog.
Released: October 19th, 2011.
Update: Blender 2.60a has been released now - 24 October, 2011. It has a dozen of essential fixes for the 2.60 version. See the changelog for 2.60a here.

We're reviewing with all branch/patch developers the status of their work and making a migration schedule for all new features. This could include projects like new Mesh editing (BMesh), paint/sculpt improvements, Rigid Body Physics, new Curve/Nurbs system (Nurbana), Ocean Sim render, Particle Nodes, OpenCL compositing, Cycles render engine, Camera/motion tracking, and so on.
We do this in a series of small steps; with stablest branches first. This is the "2.6x series" resulting in a number of releases named 2.60, 2.61, 2.62 and so on. Each release is supposed to be stable, only finished branches will be added. Plan is to make a very tight schedule for this, with a bi-monthly release.
For Blender 2.6x the UI, Python API and general design specifications will remain on 2.5 compatible level, although there are several 2.5 leftover projects to complete still.