| Method Summary |
| int (if prototype is empty)
|
aspectRatioX(ratio)
Get/set the horizontal aspect ratio. |
| int (if prototype is empty)
|
aspectRatioY(ratio)
Get/set the vertical aspect ratio. |
| int (if prototype is empty)
|
currentFrame(frame)
Get/set the current frame. |
| int (if prototype is empty)
|
edgeAntiShift(intensity)
With the unified renderer, reduce intensity on boundaries. |
| int (if prototype is empty)
|
edgeIntensity(intensity)
Get/set edge intensity for toon shading. |
| |
enableBackbuf(toggle)
Enable/disable the backbuf image. |
| |
enableBorderRender(toggle)
Enable/disable small cut-out rendering. |
| |
enableCropping(toggle)
Enable/disable exclusion of border rendering from total image. |
| |
enableEnvironmentMap(toggle)
Enable/disable environment map rendering. |
| |
enableExtensions(toggle)
Enable/disable windows extensions for output files. |
| |
enableFieldRendering(toggle)
Enable/disable field rendering |
| |
enableFieldTimeDisable(toggle)
Enable/disable time difference in field calculations. |
| |
enableGameFrameBars()
Enable show the entire viewport in the display window, using bar
horizontally or vertically. |
| |
enableGameFrameExpose()
Enable show the entire viewport in the display window, viewing more
horizontally or vertically. |
| |
enableGameFrameStretch()
Enable stretch or squeeze the viewport to fill the display window. |
| |
enableGammaCorrection(toggle)
Enable/disable gamma correction. |
| |
enableGaussFilter(toggle)
Enable/disable Gauss sampling filter for anti-aliasing. |
| |
enableGrayscale()
Images are saved with black and white (grayscale) data. |
| |
enableKey()
Enable alpha and color values remain unchanged. |
| |
enableMotionBlur(toggle)
Enable/disable MBlur. |
| |
enableOddFieldFirst(toggle)
Enable/disable Odd field first rendering (Default: Even field). |
| |
enableOversampling(toggle)
Enable/disable oversampling (anti-aliasing). |
| |
enablePanorama(toggle)
Enable/disable panorama rendering (output width is multiplied by
Xparts). |
| |
enablePremultiply()
Enable premultiply alpha. |
| |
enableRadiosityRender(toggle)
Enable/disable radiosity rendering. |
| |
enableRayTracing(toggle)
Enable/disable ray tracing. |
| |
enableRenderDaemon(toggle)
Enable/disable Scene daemon. |
| |
enableRGBAColor()
Images are saved with RGB and Alpha data (if supported). |
| |
enableRGBColor()
Images are saved with RGB (color) data. |
| |
enableSequencer(toggle)
Enable/disable Do Sequence. |
| |
enableSGICosmo(toggle)
Enable/disable attempt to save SGI movies using Cosmo hardware SGI
must be defined on your machine. |
| |
enableShadow(toggle)
Enable/disable shadow calculation. |
| |
enableSky()
Enable render background with sky. |
| |
enableToonShading(toggle)
Enable/disable Edge rendering. |
| |
enableUnifiedRenderer(toggle)
Use the unified renderer. |
| |
enableYafrayGICache(toggle)
Enable/disable cache irradiance samples (faster). |
| |
enableYafrayGIGradient(toggle)
Enable/disable try to smooth lighting using a gradient. |
| |
enableYafrayGIPhotons(toggle)
Enable/disable use of global photons to help in GI. |
| |
enableYafrayGITunePhotons(toggle)
Enable/disable show the photon map directly in the render for
tuning. |
| int (if prototype is empty)
|
endFrame(frame)
Get/set the ending frame for sequence rendering. |
| int (if prototype is empty)
|
framesPerSec(qual)
Get/set frames per second. |
| float (if prototype is empty)
|
gammaLevel(level)
Get/set the gamma value for blending oversampled images (1.0 = no
correction). |
| float (if prototype is empty)
|
gaussFilterSize(size)
Get/sets the Gauss filter size. |
| string
|
getBackbufPath()
Get the path to the background image. |
| string
|
getEdgeColor()
Get the edge color for toon shading. |
| string
|
getFtypePath()
Get the path to the Ftype file |
| string
|
getGameFrameColor()
Set the red, green, blue component of the bars. |
| string
|
getRenderPath()
Get the path to where the renderer will write to. |
| int
|
getRenderWinSize()
Get the size of the render window. |
| string
|
getTimeCode()
Get the current frame as a string in HH:MM:SS:FF format |
| int (if prototype is empty)
|
imageSizeX(size)
Get/set the image width in pixels. |
| int (if prototype is empty)
|
imageSizeY(size)
Get/set the image height in pixels. |
| float (if prototype is empty)
|
motionBlurLevel(level)
Get/set the length of shutter time for motion blur. |
| int (if prototype is empty)
|
newMapValue(value)
Get/set specify new map value in frames. |
| int (if prototype is empty)
|
oldMapValue(value)
Get/set specify old map value in frames. |
| int (if prototype is empty)
|
partsX(parts)
Get/set the number of parts to divide the render in the X
direction. |
| int (if prototype is empty)
|
partsY(parts)
Get/set the number of parts to divide the render in the Y
direction. |
| |
play()
play animation of rendered images/avi (searches Pics: field). |
| float (if prototype is empty)
|
postProcessAdd(add)
Get/set post processing add. |
| float (if prototype is empty)
|
postProcessGamma(gamma)
Get/set post processing gamma. |
| float (if prototype is empty)
|
postProcessMultiply(mult)
Get/set post processing multiply. |
| int (if prototype is empty)
|
quality(qual)
Get/set quality get/setting for JPEG images, AVI JPEG and SGI
movies. |
| |
render()
Render the scene. |
| |
renderAnim()
Render a series of frames to an output directory. |
| |
saveRenderedImage(filename,
zbuffer)
Saves the image rendered using RenderData.render() to the filename and
path given in the variable 'filename'. |
| |
setBackbufPath(path)
Set the path to a background image and load it. |
| |
setBorder(left,
bottom,
right,
top)
Set a border for rendering from cameras in the scene. |
| |
setEdgeColor(red,
green,
blue)
Set the edge color for toon shading. |
| |
setFtypePath(path)
Set the path to Ftype file. |
| |
setGameFrameColor(red,
green,
blue)
Set the red, green, blue component of the bars. |
| |
setImageType(type)
Set the type of image to output from the render. |
| |
setOversamplingLevel(level)
Set the edge color for toon shading. |
| |
setRenderer(type)
Get/set which renderer to render the output. |
| |
setRenderPath(path)
Set the path to where the renderer will write to. |
| |
setRenderWinSize(size)
Set the size of the render window. |
| |
setYafrayGIMethod(type)
Set yafray global Illumination method. |
| |
setYafrayGIQuality(type)
Set yafray global Illumination quality. |
| int (if prototype is empty)
|
SGIMaxsize(size)
Get/set maximum size per frame to save in an SGI movie. |
| |
sizePreset(type)
Set the renderer to one of a few presets. |
| int (if prototype is empty)
|
startFrame(frame)
Get/set the starting frame for sequence rendering. |
| float (if prototype is empty)
|
yafrayExposure(expose)
Get/set exposure adjustment, 0 is off. |
| float (if prototype is empty)
|
yafrayGamma(gamma)
Get/set gamma correction, 1 is off. |
| int (if prototype is empty)
|
yafrayGICDepth(depth)
Get/set number of bounces inside objects (for caustics). |
| int (if prototype is empty)
|
yafrayGIDepth(depth)
Get/set number of bounces of the indirect light. |
| float (if prototype is empty)
|
yafrayGIIndirPower(power)
Get/set GI indirect lighting intensity scale. |
| int (if prototype is empty)
|
yafrayGIPhotonCount(count)
Get/set number of photons to shoot. |
| int (if prototype is empty)
|
yafrayGIPhotonMixCount(count)
Get/set number of photons to keep inside radius. |
| float (if prototype is empty)
|
yafrayGIPhotonRadius(radius)
Get/set radius to search for photons to mix (blur). |
| int (if prototype is empty)
|
yafrayGIPixelsPerSample(pixels)
Get/set maximum number of pixels without samples, the lower the better
and slower. |
| float (if prototype is empty)
|
yafrayGIPower(power)
Get/set GI lighting intensity scale. |
| float (if prototype is empty)
|
yafrayGIRefinement(refine)
Get/set threshold to refine shadows EXPERIMENTAL. |
| float (if prototype is empty)
|
yafrayGIShadowQuality(qual)
Get/set the shadow quality, keep it under 0.95. |
| int (if prototype is empty)
|
yafrayProcessorCount(count)
Get/set number of processors to use. |
| float (if prototype is empty)
|
yafrayRayBias(bias)
Get/set shadow ray bias to avoid self shadowing. |
| int (if prototype is empty)
|
yafrayRayDepth(depth)
Get/set maximum render ray depth from the camera. |
| Instance Variable Summary |
| int |
alphaMode: Setting for sky/background. |
| int |
aspectX: Horizontal aspect ratio. |
| int |
aspectY: Vertical aspect ratio. |
| boolean |
backbuf: Backbuffer image enabled. |
| string |
backbufPath: Path to a background image (setting loads image). |
| list of 4 floats. |
border: The border for border rendering. |
| boolean |
borderRender: Small cut-out rendering enabled. |
| int |
cFrame: The current frame for rendering. |
| boolean |
compositeFree: Free nodes that are not used while composite. |
| boolean |
compositor: 'Do Compositor' enabled. |
| boolean |
crop: Crop image during border renders. |
| int |
displayMode: Render output in separate window or 3D view. |
| list of 3 RGB floats |
edgeColor: RGB color triplet for edges in Toon shading (unified renderer). |
| int |
eFrame: Ending frame for rendering. |
| boolean |
environmentMap: Environment map rendering enabled. |
| boolean |
extensions: Add extensions to output (when rendering animations). |
| boolean |
fieldRendering: Field rendering enabled. |
| int |
fieldTimeDisable: Time difference in field calculations disabled. |
| int |
fps: Frames per second. |
| boolean |
freeImages: 'Do Compositor' enabled. |
| string |
ftypePath: The path to Ftype file. |
| int |
gameFrame: Game framing type. |
| list of RGB 3 floats |
gameFrameColor: RGB color triplet for bars. |
| boolean |
gammaCorrection: Gamma correction enabled. |
| float |
gaussFilter: Gauss filter size. |
| int |
imagePlanes: Image depth in bits. |
| int |
imageType: File format for saving images. |
| int |
mapNew: New mapping value (in frames). |
| int |
mapOld: Number of frames the Map Old will last Values are clamped to the range
[1,900]. |
| float |
mblurFactor: Motion blur factor. |
| bitfield |
mode: Mode bitfield. |
| boolean |
motionBlur: Motion blur enabled. |
| boolean |
oddFieldFirst: Odd field first rendering enabled. |
| int |
OSALevel: Oversampling (anti-aliasing) level. |
| boolean |
oversampling: Oversampling (anti-aliasing) enabled. |
| boolean |
panorama: Panorama rendering enabled. |
| boolean |
radiosityRender: Radiosity rendering enabled. |
| boolean |
rayTracing: Ray tracing enabled. |
| int |
renderer: Rendering engine choice. |
| string |
renderPath: The path to output the rendered images. |
| int |
renderwinSize: Size of the rendering window. |
| boolean |
saveBuffers: Save render buffers to disk while rendering, saves memory. |
| bitfield |
sceneMode: Scene mode bitfield. |
| boolean |
sequencer: Enables sequencer output rendering. |
| BPy_Scene or None |
set: The scene linked as a set to this scene. |
| int |
sFrame: Starting frame for rendering. |
| boolean |
shadow: Shadow calculation enabled. |
| boolean |
singleLayer: Only render the active layer. |
| int |
sizeX: Image width (in pixels). |
| int |
sizeY: Image height (in pixels). |
| int |
threads: Number of threads to render, clamed [1-8] |
| string |
timeCode: Get the current frame in HH:MM:SS:FF format. |
| boolean |
toonShading: Toon edge shading enabled. |
| boolean |
unified: Unified Renderer enabled. |
| int |
xParts: Number of horizontal parts for image render. |
| int |
yParts: Number of vertical parts for image render. |