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]
A
Action
(in
NLA
)
addScriptLink()
(in
Camera
)
append()
(in
LibData
)
ActionStrip
(in
NLA
)
addScriptLink()
(in
Lamp
)
append()
(in
ModSeq
)
ActionStrips
(in
NLA
)
addScriptLink()
(in
Material
)
append()
(in
ActionStrips
)
add()
(in
MetaElemSeq
)
addScriptLink()
(in
Object
)
append()
(in
NMFace
)
add()
(in
TimeLine
)
addScriptLink()
(in
Scene
)
appendNurb()
(in
Curve
)
addBezier()
(in
IpoCurve
)
addScriptLink()
(in
World
)
appendPoint()
(in
Curve
)
addColorLayer()
(in
Mesh
)
addUVLayer()
(in
Mesh
)
Armature
addCurve()
(in
Ipo
)
addVertGroup()
(in
Mesh
)
Armature
(in
Armature
)
addEdge()
(in
NMesh
)
addVertGroup()
(in
NMesh
)
asLines()
(in
Text
)
addFace()
(in
NMesh
)
AngleBetweenVecs()
(in
Mathutils
)
aspectRatioX()
(in
RenderData
)
addFrame()
(in
Text3d
)
API_intro
aspectRatioY()
(in
RenderData
)
addMaterial()
(in
NMesh
)
API_related
AssignModes
(in
Mesh
)
addMesh()
(in
Radio
)
append()
(in
Constraints
)
assignVertsToGroup()
(in
Mesh
)
addMultiresLevel()
(in
Mesh
)
append()
(in
CurNurb
)
assignVertsToGroup()
(in
NMesh
)
addProperty()
(in
Object
)
append()
(in
IpoCurve
)
B
bake()
(in
RenderData
)
Blender
Bpy_data
basename()
(in
Sys
)
Bone
(in
Armature
)
Buffer
(in
BGL
)
BeginAlign()
(in
Draw
)
BonesDict
(in
Armature
)
buildParts()
(in
Object
)
BezTriple
BoxPack2D()
(in
Geometry
)
Button
(in
Draw
)
BezTriple
(in
BezTriple
)
Bpy
BGL
Bpy_config
C
calcNormals()
(in
Mesh
)
clearScriptLinks()
(in
Scene
)
copy()
(in
Matrix
)
Camera
clearScriptLinks()
(in
World
)
copy()
(in
Quaternion
)
Camera
(in
Camera
)
clearTexture()
(in
Material
)
copy()
(in
Vector
)
CameraView()
(in
Window
)
clearTrack()
(in
Object
)
copy()
(in
Scene
)
cellNoise()
(in
Noise
)
Close()
(in
Library
)
CopyAction()
(in
NLA
)
cellNoiseV()
(in
Noise
)
CloseRenderWindow()
(in
Render
)
copyAllPropertiesTo()
(in
Object
)
Circle()
(in
MeshPrimitives
)
ClosestPointOnLine()
(in
Geometry
)
CopyEuler()
(in
Mathutils
)
cleanpath()
(in
Sys
)
clrParent()
(in
Object
)
CopyMat()
(in
Mathutils
)
clear()
(in
Text
)
Col()
(in
NMesh
)
CopyQuat()
(in
Mathutils
)
clearIpo()
(in
Camera
)
collectMeshes()
(in
Radio
)
CopyVec()
(in
Mathutils
)
clearIpo()
(in
Lamp
)
ColorPicker()
(in
Draw
)
CountPackedFiles()
(in
Blender
)
clearIpo()
(in
Material
)
Cone()
(in
MeshPrimitives
)
Create()
(in
Draw
)
clearIpo()
(in
Object
)
conjugate()
(in
Quaternion
)
CrossQuats()
(in
Mathutils
)
clearIpo()
(in
MTex
)
Constraint
CrossVecs()
(in
Mathutils
)
clearIpo()
(in
World
)
Constraint
(in
Constraint
)
Cube()
(in
MeshPrimitives
)
clearParent()
(in
Editbone
)
Constraints
(in
Constraint
)
CurNurb
(in
Curve
)
clearScriptLinks()
(in
Camera
)
convert_to_pyobject()
(in
IDGroup
)
currentFrame()
(in
RenderData
)
clearScriptLinks()
(in
Lamp
)
copy()
(in
Armature
)
Curve
clearScriptLinks()
(in
Material
)
copy()
(in
Group
)
Curve
(in
Curve
)
clearScriptLinks()
(in
Object
)
copy()
(in
Euler
)
Cylinder()
(in
MeshPrimitives
)
D
Datablocks()
(in
Library
)
delete()
(in
TimeLine
)
DotVecs()
(in
Mathutils
)
delBezier()
(in
IpoCurve
)
determinant()
(in
Matrix
)
Draw
delCurve()
(in
Ipo
)
DifferenceQuats()
(in
Mathutils
)
Draw()
(in
Draw
)
delete()
(in
MEdgeSeq
)
dirname()
(in
Sys
)
DrawProgressBar()
(in
Window
)
delete()
(in
MFaceSeq
)
DistanceMetrics
(in
Noise
)
Duplicate()
(in
Object
)
delete()
(in
MVertSeq
)
DotQuats()
(in
Mathutils
)
E
edgeAntiShift()
(in
RenderData
)
enableGameFrameStretch()
(in
RenderData
)
enableToonShading()
(in
RenderData
)
edgeIntensity()
(in
RenderData
)
enableGammaCorrection()
(in
RenderData
)
enableUnifiedRenderer()
(in
RenderData
)
Editbone
(in
Armature
)
enableGaussFilter()
(in
RenderData
)
enableYafrayGICache()
(in
RenderData
)
EditMode()
(in
Window
)
enableGrayscale()
(in
RenderData
)
enableYafrayGIGradient()
(in
RenderData
)
Effect
enableKey()
(in
RenderData
)
enableYafrayGIPhotons()
(in
RenderData
)
Effect
(in
Effect
)
enableMotionBlur()
(in
RenderData
)
enableYafrayGITunePhotons()
(in
RenderData
)
enableBackbuf()
(in
RenderData
)
enableOddFieldFirst()
(in
RenderData
)
EndAlign()
(in
Draw
)
enableBorderRender()
(in
RenderData
)
enableOversampling()
(in
RenderData
)
endFrame()
(in
RenderData
)
enableCropping()
(in
RenderData
)
enablePanorama()
(in
RenderData
)
Euler
(in
Mathutils
)
EnableDispView()
(in
Render
)
enablePremultiply()
(in
RenderData
)
evaluate()
(in
IpoCurve
)
EnableDispWin()
(in
Render
)
enableRadiosityRender()
(in
RenderData
)
evaluate()
(in
Texture
)
EnableEdgeAll()
(in
Render
)
enableRayTracing()
(in
RenderData
)
EvaluateCurveOn()
(in
Ipo
)
EnableEdgeShift()
(in
Render
)
enableRenderDaemon()
(in
RenderData
)
evaluatePose()
(in
Object
)
enableEnvironmentMap()
(in
RenderData
)
enableRGBAColor()
(in
RenderData
)
exists()
(in
Sys
)
enableExtensions()
(in
RenderData
)
enableRGBColor()
(in
RenderData
)
Exit()
(in
Draw
)
enableFieldRendering()
(in
RenderData
)
enableSequencer()
(in
RenderData
)
expandpath()
(in
Sys
)
enableFieldTimeDisable()
(in
RenderData
)
enableSGICosmo()
(in
RenderData
)
extend()
(in
MEdgeSeq
)
enableGameFrameBars()
(in
RenderData
)
enableShadow()
(in
RenderData
)
extend()
(in
MFaceSeq
)
enableGameFrameExpose()
(in
RenderData
)
enableSky()
(in
RenderData
)
extend()
(in
MVertSeq
)
F
Face()
(in
NMesh
)
filterFaces()
(in
Radio
)
Font
(in
Font
)
fBm()
(in
Noise
)
findEdge()
(in
NMesh
)
framesPerSec()
(in
RenderData
)
FileSelector()
(in
Window
)
findEdges()
(in
Mesh
)
freeData()
(in
Radio
)
fill()
(in
Mesh
)
flipNormals()
(in
Mesh
)
freeEdit()
(in
Particle
)
filterElems()
(in
Radio
)
Font
G
gammaLevel()
(in
RenderData
)
getMaxIter()
(in
Radio
)
getTracked()
(in
Object
)
gaussFilterSize()
(in
RenderData
)
getMaxSmoothAngle()
(in
NMesh
)
getTransDepth()
(in
Material
)
Geometry
getMaxSubdivSh()
(in
Radio
)
getTranslucency()
(in
Material
)
Get()
(in
Armature
)
getMaxXY()
(in
Image
)
getTriple()
(in
BezTriple
)
Get()
(in
Blender
)
getMinXY()
(in
Image
)
getType()
(in
Camera
)
Get()
(in
Camera
)
getMirCol()
(in
Material
)
getType()
(in
CurNurb
)
Get()
(in
Curve
)
getMist()
(in
World
)
getType()
(in
Effect
)
Get()
(in
Effect
)
getMistype()
(in
World
)
getType()
(in
Lamp
)
Get()
(in
Font
)
getMode()
(in
Camera
)
getType()
(in
Object
)
Get()
(in
Group
)
getMode()
(in
Lamp
)
getType()
(in
Property
)
Get()
(in
Image
)
getMode()
(in
Lattice
)
getType()
(in
Texture
)
Get()
(in
Ipo
)
getMode()
(in
Material
)
getUVLayerNames()
(in
Mesh
)
Get()
(in
Key
)
getMode()
(in
NMesh
)
getUVordco()
(in
Text3d
)
Get()
(in
Lamp
)
getMode()
(in
Radio
)
getVectsize()
(in
Effect
)
Get()
(in
Lattice
)
getMode()
(in
World
)
getVertexInfluences()
(in
Mesh
)
Get()
(in
Material
)
GetMouseButtons()
(in
Window
)
getVertexInfluences()
(in
NMesh
)
Get()
(in
Mesh
)
GetMouseCoords()
(in
Window
)
getVertGroupNames()
(in
Mesh
)
Get()
(in
Metaball
)
getMult()
(in
Effect
)
getVertGroupNames()
(in
NMesh
)
Get()
(in
Object
)
getMult()
(in
Radio
)
getVertsFromGroup()
(in
Mesh
)
Get()
(in
Particle
)
getNabla()
(in
Effect
)
getVertsFromGroup()
(in
NMesh
)
Get()
(in
Scene
)
getName()
(in
Camera
)
GetViewMatrix()
(in
Window
)
Get()
(in
Sound
)
getName()
(in
Curve
)
GetViewOffset()
(in
Window
)
Get()
(in
Text
)
getName()
(in
Image
)
GetViewQuat()
(in
Window
)
Get()
(in
Text3d
)
getName()
(in
Ipo
)
GetViewVector()
(in
Window
)
Get()
(in
Texture
)
getName()
(in
IpoCurve
)
getVolume()
(in
Sound
)
Get()
(in
Theme
)
getName()
(in
Lamp
)
getWidth()
(in
Curve
)
get()
(in
Theme
)
getName()
(in
Lattice
)
getWidth()
(in
Text3d
)
Get()
(in
World
)
getName()
(in
Library
)
getXoffset()
(in
Text3d
)
getAction()
(in
Object
)
getName()
(in
Material
)
getXRep()
(in
Image
)
GetActions()
(in
NLA
)
getName()
(in
Action
)
getYafrayGIMethod()
(in
RenderData
)
getActiveFace()
(in
NMesh
)
getName()
(in
Object
)
getYafrayGIQuality()
(in
RenderData
)
GetActiveLayer()
(in
Window
)
getName()
(in
Property
)
getYoffset()
(in
Text3d
)
getActiveObject()
(in
Scene
)
getName()
(in
Scene
)
getYRep()
(in
Image
)
getAdd()
(in
Material
)
getName()
(in
Sound
)
getZen()
(in
World
)
getAlignment()
(in
Text3d
)
getName()
(in
Text
)
getZOffset()
(in
Material
)
getAllChannelIpos()
(in
Action
)
getName()
(in
Text3d
)
glAccum()
(in
BGL
)
getAllChildren()
(in
Bone
)
getName()
(in
Texture
)
glAlphaFunc()
(in
BGL
)
getAllProperties()
(in
Object
)
getName()
(in
Theme
)
glAreTexturesResident()
(in
BGL
)
getAlpha()
(in
Material
)
getName()
(in
TimeLine
)
glBegin()
(in
BGL
)
getAmb()
(in
Material
)
getName()
(in
World
)
glBindTexture()
(in
BGL
)
getAmb()
(in
World
)
GetNames()
(in
NMesh
)
glBitmap()
(in
BGL
)
GetAreaID()
(in
Window
)
getNcurves()
(in
Ipo
)
glBlendFunc()
(in
BGL
)
GetAreaSize()
(in
Window
)
getNFlares()
(in
Material
)
glCallList()
(in
BGL
)
getAreaSizeX()
(in
Lamp
)
getNLines()
(in
Material
)
glCallLists()
(in
BGL
)
getAreaSizeY()
(in
Lamp
)
getNLines()
(in
Text
)
glClear()
(in
BGL
)
getAttenuation()
(in
Sound
)
getNormfac()
(in
Effect
)
glClearAccum()
(in
BGL
)
getBackbufPath()
(in
RenderData
)
getNRings()
(in
Material
)
glClearColor()
(in
BGL
)
getBevelAmount()
(in
Text3d
)
getNStars()
(in
Material
)
glClearDepth()
(in
BGL
)
getBevOb()
(in
Curve
)
getNumCurves()
(in
Curve
)
glClearIndex()
(in
BGL
)
getBevresol()
(in
Curve
)
getNumPoints()
(in
Curve
)
glClearStencil()
(in
BGL
)
getBeztriple()
(in
Ipo
)
getObfac()
(in
Effect
)
glClipPlane()
(in
BGL
)
getBias()
(in
Lamp
)
getParent()
(in
Object
)
glColor()
(in
BGL
)
getBindCode()
(in
Image
)
getParentBoneName()
(in
Object
)
glColorMask()
(in
BGL
)
getBlocks()
(in
Key
)
getParticlesLoc()
(in
Effect
)
glColorMaterial()
(in
BGL
)
getBlocktype()
(in
Ipo
)
getParticleSystems()
(in
Object
)
glCopyPixels()
(in
BGL
)
getBoundBox()
(in
Object
)
getPartitions()
(in
Lattice
)
glCullFace()
(in
BGL
)
getBufferSize()
(in
Lamp
)
getPatchMax()
(in
Radio
)
glDeleteLists()
(in
BGL
)
getChannelIpo()
(in
Action
)
getPatchMin()
(in
Radio
)
glDeleteTextures()
(in
BGL
)
getChannelNames()
(in
Action
)
getPathLen()
(in
Curve
)
glDepthFunc()
(in
BGL
)
getChild()
(in
Effect
)
GetPaths()
(in
Blender
)
glDepthMask()
(in
BGL
)
getChildren()
(in
Scene
)
GetPerspMatrix()
(in
Window
)
glDepthRange()
(in
BGL
)
getClipEnd()
(in
Camera
)
getPIDeflection()
(in
Object
)
glDisable()
(in
BGL
)
getClipEnd()
(in
Lamp
)
getPIFalloff()
(in
Object
)
glDrawBuffer()
(in
BGL
)
getClipStart()
(in
Camera
)
getPIMaxDist()
(in
Object
)
glDrawPixels()
(in
BGL
)
getClipStart()
(in
Lamp
)
getPIPermf()
(in
Object
)
glEdgeFlag()
(in
BGL
)
getColorLayerNames()
(in
Mesh
)
getPIRandomDamp()
(in
Object
)
glEnable()
(in
BGL
)
getControlPoint()
(in
Curve
)
getPIStregth()
(in
Object
)
glEnd()
(in
BGL
)
getConvergence()
(in
Radio
)
getPISurfaceDamp()
(in
Object
)
glEndList()
(in
BGL
)
GetCurrent()
(in
Image
)
getPitch()
(in
Sound
)
glEvalCoord()
(in
BGL
)
GetCurrent()
(in
Scene
)
getPIType()
(in
Object
)
glEvalMesh()
(in
BGL
)
GetCurrent()
(in
World
)
getPIUseMaxDist()
(in
Object
)
glEvalPoint()
(in
BGL
)
getCurrentCamera()
(in
Scene
)
GetPivot()
(in
Window
)
glFeedbackBuffer()
(in
BGL
)
GetCursorPos()
(in
Window
)
getPixelF()
(in
Image
)
glFinish()
(in
BGL
)
getCurve()
(in
Ipo
)
getPixelHDR()
(in
Image
)
glFlush()
(in
BGL
)
getCurveBP()
(in
Ipo
)
getPixelI()
(in
Image
)
glFog()
(in
BGL
)
getCurveCurval()
(in
Ipo
)
getPoint()
(in
Lattice
)
glFree()
(in
Image
)
getCurves()
(in
Ipo
)
getPoints()
(in
BezTriple
)
glFrontFace()
(in
BGL
)
getData()
(in
KeyBlock
)
getPoints()
(in
IpoCurve
)
glFrustum()
(in
BGL
)
getData()
(in
Object
)
getPose()
(in
Object
)
glGenLists()
(in
BGL
)
getData()
(in
Property
)
getProperty()
(in
Object
)
glGenTextures()
(in
BGL
)
getDefaultResolution()
(in
Text3d
)
getQuad1()
(in
Lamp
)
glGet()
(in
BGL
)
getDefvec()
(in
Effect
)
getQuad2()
(in
Lamp
)
glGetClipPlane()
(in
BGL
)
getDeltaLocation()
(in
Object
)
getRadiosityContext()
(in
Scene
)
glGetError()
(in
BGL
)
getDepth()
(in
Image
)
getRandfac()
(in
Effect
)
glGetLight()
(in
BGL
)
getDiffuseDarkness()
(in
Material
)
getRandlife()
(in
Effect
)
glGetMap()
(in
BGL
)
getDiffuseShader()
(in
Material
)
getRange()
(in
World
)
glGetMaterial()
(in
BGL
)
getDiffuseSmooth()
(in
Material
)
GetRaw()
(in
NMesh
)
glGetPixelMap()
(in
BGL
)
getDist()
(in
Lamp
)
GetRawFromObject()
(in
NMesh
)
glGetPolygonStipple()
(in
BGL
)
getDrawMode()
(in
Object
)
getRayMirr()
(in
Material
)
glGetString()
(in
BGL
)
getDrawMode()
(in
Text3d
)
getRayMirrDepth()
(in
Material
)
glGetTexEnv()
(in
BGL
)
getDrawSize()
(in
Camera
)
getRaySamplesX()
(in
Lamp
)
glGetTexGen()
(in
BGL
)
getDrawType()
(in
Object
)
getRaySamplesY()
(in
Lamp
)
glGetTexImage()
(in
BGL
)
getDrawType()
(in
Radio
)
getRctf()
(in
Ipo
)
glGetTexLevelParameter()
(in
BGL
)
getEdgeColor()
(in
RenderData
)
getRef()
(in
Material
)
glGetTexParameter()
(in
BGL
)
getElemLimit()
(in
Radio
)
getRefracIndex()
(in
Material
)
glHint()
(in
BGL
)
getElemMax()
(in
Radio
)
getRenderingContext()
(in
Scene
)
glIndex()
(in
BGL
)
getElemMin()
(in
Radio
)
getRenderPath()
(in
RenderData
)
glInitNames()
(in
BGL
)
getEmit()
(in
Material
)
getRenderWinSize()
(in
RenderData
)
glIsEnabled()
(in
BGL
)
getEnd()
(in
Image
)
getResolu()
(in
Curve
)
glIsList()
(in
BGL
)
getEndTime()
(in
Effect
)
getResolv()
(in
Curve
)
glIsTexture()
(in
BGL
)
getEnergy()
(in
Lamp
)
getRGBCol()
(in
Material
)
glLight()
(in
BGL
)
getEuler()
(in
Object
)
getRms()
(in
Material
)
glLightModel()
(in
BGL
)
getExt1()
(in
Curve
)
getRot()
(in
Curve
)
glLineStipple()
(in
BGL
)
getExt2()
(in
Curve
)
getRot()
(in
Particle
)
glLineWidth()
(in
BGL
)
getExtend()
(in
Texture
)
getRoughness()
(in
Material
)
glListBase()
(in
BGL
)
getExtrapolation()
(in
IpoCurve
)
getSamples()
(in
Lamp
)
glLoad()
(in
Image
)
getExtrudeBevelDepth()
(in
Text3d
)
getSBDefaultGoal()
(in
Object
)
glLoadIdentity()
(in
BGL
)
getExtrudeDepth()
(in
Text3d
)
getSBErrorLimit()
(in
Object
)
glLoadMatrix()
(in
BGL
)
getFilename()
(in
Image
)
getSBFriction()
(in
Object
)
glLoadName()
(in
BGL
)
getFilename()
(in
Sound
)
getSBGoalFriction()
(in
Object
)
glLogicOp()
(in
BGL
)
getFilename()
(in
Text
)
getSBGoalSpring()
(in
Object
)
glMap1()
(in
BGL
)
getFilter()
(in
Material
)
getSBGravity()
(in
Object
)
glMap2()
(in
BGL
)
getFlag()
(in
Curve
)
getSBInnerSpring()
(in
Object
)
glMapGrid()
(in
BGL
)
getFlag()
(in
Effect
)
getSBInnerSpringFriction()
(in
Object
)
glMaterial()
(in
BGL
)
getFlagU()
(in
CurNurb
)
getSBMass()
(in
Object
)
glMatrixMode()
(in
BGL
)
getFlagV()
(in
CurNurb
)
getSBMaxGoal()
(in
Object
)
glMultMatrix()
(in
BGL
)
getFlareBoost()
(in
Material
)
getSBMinGoal()
(in
Object
)
glNewList()
(in
BGL
)
getFlareSeed()
(in
Material
)
getSBPostDef()
(in
Object
)
glNormal3()
(in
BGL
)
getFlareSize()
(in
Material
)
getSBStiffQuads()
(in
Object
)
glOrtho()
(in
BGL
)
getForce()
(in
Effect
)
getSBUseEdges()
(in
Object
)
glPassThrough()
(in
BGL
)
getFrameFilename()
(in
RenderData
)
getSBUseGoal()
(in
Object
)
glPixelMap()
(in
BGL
)
getFrameNumbers()
(in
Action
)
getScale()
(in
Camera
)
glPixelStore()
(in
BGL
)
getFresnelMirr()
(in
Material
)
GetScreenInfo()
(in
Window
)
glPixelTransfer()
(in
BGL
)
getFresnelMirrFac()
(in
Material
)
GetScreens()
(in
Window
)
glPixelZoom()
(in
BGL
)
getFresnelTrans()
(in
Material
)
GetScreenSize()
(in
Window
)
glPointSize()
(in
BGL
)
getFresnelTransFac()
(in
Material
)
getScriptLinks()
(in
Camera
)
glPolygonMode()
(in
BGL
)
getFromObject()
(in
Mesh
)
getScriptLinks()
(in
Lamp
)
glPolygonOffset()
(in
BGL
)
getFtypePath()
(in
RenderData
)
getScriptLinks()
(in
Material
)
glPolygonStipple()
(in
BGL
)
getGameFrameColor()
(in
RenderData
)
getScriptLinks()
(in
Object
)
glPopAttrib()
(in
BGL
)
getGamma()
(in
Radio
)
getScriptLinks()
(in
Scene
)
glPopClientAttrib()
(in
BGL
)
getHaloInt()
(in
Lamp
)
getScriptLinks()
(in
World
)
glPopMatrix()
(in
BGL
)
getHaloSeed()
(in
Material
)
getSeed()
(in
Effect
)
glPopName()
(in
BGL
)
getHaloSize()
(in
Material
)
GetSelected()
(in
Object
)
glPrioritizeTextures()
(in
BGL
)
getHaloStep()
(in
Lamp
)
getSelectedFaces()
(in
NMesh
)
glPushAttrib()
(in
BGL
)
getHardness()
(in
Material
)
getShear()
(in
Text3d
)
glPushClientAttrib()
(in
BGL
)
getHemiRes()
(in
Radio
)
getSize()
(in
Curve
)
glPushMatrix()
(in
BGL
)
getHor()
(in
World
)
getSize()
(in
Image
)
glPushName()
(in
BGL
)
getImage()
(in
Texture
)
getSize()
(in
Object
)
glRasterPos()
(in
BGL
)
getInterpolation()
(in
IpoCurve
)
getSize()
(in
Particle
)
glReadBuffer()
(in
BGL
)
getInverseMatrix()
(in
Object
)
getSize()
(in
Text3d
)
glReadPixels()
(in
BGL
)
getIOR()
(in
Material
)
getSkytype()
(in
World
)
glRect()
(in
BGL
)
getIpo()
(in
Camera
)
getSoftness()
(in
Lamp
)
glRenderMode()
(in
BGL
)
getIpo()
(in
Key
)
getSpacing()
(in
Text3d
)
glRotate()
(in
BGL
)
getIpo()
(in
Lamp
)
getSpec()
(in
Material
)
glScale()
(in
BGL
)
getIpo()
(in
Material
)
getSpecCol()
(in
Material
)
glScissor()
(in
BGL
)
getIpo()
(in
Object
)
getSpecShader()
(in
Material
)
glSelectBuffer()
(in
BGL
)
getIpo()
(in
MTex
)
getSpecSize()
(in
Material
)
glShadeModel()
(in
BGL
)
getIpo()
(in
World
)
getSpecSmooth()
(in
Material
)
glStencilFuc()
(in
BGL
)
getKey()
(in
Curve
)