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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_IActuator --+
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KX_SCA_DynamicActuator
Dynamic Actuator.
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| bool |
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| integer |
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| string |
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| KX_GameObject |
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| Instance Variables | |
| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from GameTypes.SCA_ILogicBrick) |
| bool |
invalid Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus) |
| float |
mass the mass value for the KX_DYN_SET_MASS operation |
| integer |
mode the type of operation of the actuator, 0-4 KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS |
| string |
name The name of this CValue derived object (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| Method Details |
Set the type of operation when the actuator is activated:
Deprecated: Use the mode attribute instead. |
return the type of operation Deprecated: Use the mode attribute instead. |
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| Generated by Epydoc 3.0 on Mon Aug 31 23:12:31 2009 | http://epydoc.sourceforge.net |