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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_IActuator --+
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KX_StateActuator
State actuator changes the state mask of parent object.
Property:
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| bool |
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| integer |
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| string |
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| KX_GameObject |
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| Instance Variables | |
| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from GameTypes.SCA_ILogicBrick) |
| bool |
invalid Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus) |
| integer |
mask value that defines the bits that will be modified by the operation. |
| string |
name The name of this CValue derived object (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| integer |
operation type of bit operation to be applied on object state mask. |
| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| Method Details |
Set the type of bit operation to be applied on object state mask. Use setMask() to specify the bits that will be modified.
Deprecated: Use the operation attribute instead. |
Set the value that defines the bits that will be modified by the operation. The bits that are 1 in the value will be updated in the object state, the bits that are 0 are will be left unmodified expect for the Copy operation which copies the value to the object state.
Deprecated: Use the mask attribute instead. |
| Instance Variable Details |
maskvalue that defines the bits that will be modified by the operation. The bits that are 1 in the mask will be updated in the object state, the bits that are 0 are will be left unmodified expect for the Copy operation which copies the mask to the object state
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operationtype of bit operation to be applied on object state mask. You can use one of the following constant:
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| Generated by Epydoc 3.0 on Mon Aug 31 23:12:31 2009 | http://epydoc.sourceforge.net |