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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_ISensor --+
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SCA_AlwaysSensor
This sensor is always activated.
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| integer |
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| boolean |
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| KX_GameObject |
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| Instance Variables | |
| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from GameTypes.SCA_ILogicBrick) |
| int |
frequency The frequency for pulse mode sensors. (Inherited from GameTypes.SCA_ISensor) |
| bool |
invalid Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus) |
| boolean |
invert Flag to set if this sensor activates on positive or negative events. (Inherited from GameTypes.SCA_ISensor) |
| boolean |
level Option whether to detect level or edge transition when entering a state. (Inherited from GameTypes.SCA_ISensor) |
| string |
name The name of this CValue derived object (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| boolean |
positive True if this sensor brick is in a positive state. (Inherited from GameTypes.SCA_ISensor) |
| boolean |
tap When enabled only sensors that are just activated will send a positive event, after this they will be detected as negative by the controllers. (Inherited from GameTypes.SCA_ISensor) |
| boolean |
triggered True if this sensor brick is in a positive state. (Inherited from GameTypes.SCA_ISensor) |
| boolean |
useNegPulseMode Flag to turn negative pulse mode on and off. (Inherited from GameTypes.SCA_ISensor) |
| boolean |
usePosPulseMode Flag to turn positive pulse mode on and off. (Inherited from GameTypes.SCA_ISensor) |
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| Generated by Epydoc 3.0 on Mon Aug 31 23:12:32 2009 | http://epydoc.sourceforge.net |