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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_IController --+
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SCA_NANDController
An NAND controller activates when all linked sensors are not active.
There are no special python methods for this controller.
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| bool |
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| SCA_IActuator |
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| list [SCA_IActuator] |
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| integer |
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| string |
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| KX_GameObject |
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| SCA_ISensor |
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| list [SCA_ISensor] |
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| int |
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| Instance Variables | |
| sequence supporting index/string lookups and iteration. |
actuators a list of actuators linked to this controller. (Inherited from GameTypes.SCA_IController) |
| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from GameTypes.SCA_ILogicBrick) |
| bool |
invalid Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus) |
| string |
name The name of this CValue derived object (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| sequence supporting index/string lookups and iteration. |
sensors a list of sensors linked to this controller (Inherited from GameTypes.SCA_IController) |
| int bitmask |
state the controllers state bitmask. (Inherited from GameTypes.SCA_IController) |
| bool |
useHighPriority When set the controller executes always before all other controllers that dont have this set. (Inherited from GameTypes.SCA_IController) |
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| Generated by Epydoc 3.0 on Mon Aug 31 23:12:32 2009 | http://epydoc.sourceforge.net |