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PyObjectPlus --+
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CValue --+
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SCA_ILogicBrick --+
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SCA_IActuator --+
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SCA_PropertyActuator
Property Actuator
Properties:
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| bool |
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| string |
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| integer |
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| KX_GameObject |
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| Instance Variables | |
| int |
executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). (Inherited from GameTypes.SCA_ILogicBrick) |
| bool |
invalid Test if the object has been freed by the game engine and is no longer valid. (Inherited from GameTypes.PyObjectPlus) |
| int |
mode TODO - add constants to game logic dict!. |
| string |
name The name of this CValue derived object (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| KX_GameObject or None in exceptional cases. |
owner The game object this logic brick is attached to (read-only). (Inherited from GameTypes.SCA_ILogicBrick) |
| string |
propName the property on which to operate. |
| string |
value the value with which the actuator operates. |
| Method Details |
Set the property on which to operate. If there is no property of this name, the call is ignored.
Deprecated: Use the propName attribute instead. |
Returns the name of the property on which to operate.
Deprecated: Use the propName attribute instead. |
Set the value with which the actuator operates. If the value is not compatible with the type of the property, the subsequent action is ignored.
Deprecated: Use the value attribute instead. |
Gets the value with which this actuator operates.
Deprecated: Use the value attribute instead. |
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| Generated by Epydoc 3.0 on Mon Aug 31 23:12:32 2009 | http://epydoc.sourceforge.net |