Brush(ID)

base classes — bpy_struct, ID

class bpy.types.Brush(ID)

Brush datablock for storing brush settings for painting and sculpting

auto_smooth_factor

Amount of smoothing to automatically apply to each stroke

Type :float in [0, 1], default 0.0
blend

Brush blending mode

  • MIX Mix, Use mix blending mode while painting.
  • ADD Add, Use add blending mode while painting.
  • SUB Subtract, Use subtract blending mode while painting.
  • MUL Multiply, Use multiply blending mode while painting.
  • LIGHTEN Lighten, Use lighten blending mode while painting.
  • DARKEN Darken, Use darken blending mode while painting.
  • ERASE_ALPHA Erase Alpha, Erase alpha while painting.
  • ADD_ALPHA Add Alpha, Add alpha while painting.
Type :enum in [‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’, ‘LIGHTEN’, ‘DARKEN’, ‘ERASE_ALPHA’, ‘ADD_ALPHA’], default ‘MIX’
clone_alpha

Opacity of clone image display

Type :float in [0, 1], default 0.0
clone_image

Image for clone tool

Type :Image
clone_offset
Type :float array of 2 items in [-inf, inf], default (0.0, 0.0)
color
Type :float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
crease_pinch_factor

How much the crease brush pinches

Type :float in [0, 1], default 0.666667
cursor_color_add

Color of cursor when adding

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
cursor_color_subtract

Color of cursor when subtracting

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
curve

Editable falloff curve

Type :CurveMapping, (readonly, never None)
direction
  • ADD Add, Add effect of brush.
  • SUBTRACT Subtract, Subtract effect of brush.
Type :enum in [‘ADD’, ‘SUBTRACT’], default ‘ADD’
height

Affectable height of brush (layer height for layer tool, i.e.)

Type :float in [0, 1], default 0.5
icon_filepath

File path to brush icon

Type :string, default “”, (never None)
image_tool
Type :enum in [‘DRAW’, ‘SOFTEN’, ‘SMEAR’, ‘CLONE’], default ‘DRAW’
jitter

Jitter the position of the brush while painting

Type :float in [0, 1], default 0.0
normal_weight

How much grab will pull vertexes out of surface during a grab

Type :float in [0, 1], default 0.0
plane_offset

Adjust plane on which the brush acts towards or away from the object surface

Type :float in [-2, 2], default 0.0
plane_trim

If a vertex is further away from offset plane than this, then it is not affected

Type :float in [0, 1], default 0.5
rate

Interval between paints for Airbrush

Type :float in [0.0001, 10000], default 0.0
sculpt_capabilities

Brush’s capabilities in sculpt mode

Type :SculptCapabilities, (readonly, never None)
sculpt_plane
Type :enum in [‘AREA’, ‘VIEW’, ‘X’, ‘Y’, ‘Z’], default ‘AREA’
sculpt_tool
Type :enum in [‘BLOB’, ‘CLAY’, ‘CLAY_STRIPS’, ‘CREASE’, ‘DRAW’, ‘FILL’, ‘FLATTEN’, ‘GRAB’, ‘INFLATE’, ‘LAYER’, ‘NUDGE’, ‘PINCH’, ‘ROTATE’, ‘SCRAPE’, ‘SMOOTH’, ‘SNAKE_HOOK’, ‘THUMB’], default ‘BLOB’
size

Radius of the brush in pixels

Type :int in [1, 2000], default 0
smooth_stroke_factor

Higher values give a smoother stroke

Type :float in [0.5, 0.99], default 0.0
smooth_stroke_radius

Minimum distance from last point before stroke continues

Type :int in [10, 200], default 0
spacing

Spacing between brush daubs as a percentage of brush diameter

Type :int in [1, 1000], default 0
strength

How powerful the effect of the brush is when applied

Type :float in [0, 10], default 0.5
stroke_method
  • DOTS Dots, Apply paint on each mouse move step.
  • DRAG_DOT Drag Dot, Allows a single dot to be carefully positioned.
  • SPACE Space, Limit brush application to the distance specified by spacing.
  • ANCHORED Anchored, Keep the brush anchored to the initial location.
  • AIRBRUSH Airbrush, Keep applying paint effect while holding mouse (spray).
Type :enum in [‘DOTS’, ‘DRAG_DOT’, ‘SPACE’, ‘ANCHORED’, ‘AIRBRUSH’], default ‘DOTS’
texture
Type :Texture
texture_angle_source_no_random
  • USER User, Rotate the brush texture by given angle.
  • RAKE Rake, Rotate the brush texture to match the stroke direction.
Type :enum in [‘USER’, ‘RAKE’], default ‘USER’
texture_angle_source_random
  • USER User, Rotate the brush texture by given angle.
  • RAKE Rake, Rotate the brush texture to match the stroke direction.
  • RANDOM Random, Rotate the brush texture at random.
Type :enum in [‘USER’, ‘RAKE’, ‘RANDOM’], default ‘USER’
texture_overlay_alpha
Type :int in [1, 100], default 0
texture_sample_bias

Value added to texture samples

Type :float in [-1, 1], default 0.0
texture_slot
Type :BrushTextureSlot, (readonly)
unprojected_radius

Radius of brush in Blender units

Type :float in [0.001, inf], default 0.0
use_accumulate

Accumulate stroke daubs on top of each other

Type :boolean, default False
use_adaptive_space

Space daubs according to surface orientation instead of screen space

Type :boolean, default False
use_airbrush

Keep applying paint effect while holding mouse (spray)

Type :boolean, default False
use_alpha

When this is disabled, lock alpha while painting

Type :boolean, default False
use_anchor

Keep the brush anchored to the initial location

Type :boolean, default False
use_custom_icon

Set the brush icon from an image file

Type :boolean, default False
use_edge_to_edge

Drag anchor brush from edge-to-edge

Type :boolean, default False
use_fixed_texture

Keep texture origin in fixed position

Type :boolean, default False
use_frontface

Brush only affects vertexes that face the viewer

Type :boolean, default False
use_inverse_smooth_pressure

Lighter pressure causes more smoothing to be applied

Type :boolean, default False
use_locked_size

When locked brush stays same size relative to object; when unlocked brush size is given in pixels

Type :boolean, default False
use_offset_pressure

Enable tablet pressure sensitivity for offset

Type :boolean, default False
use_original_normal

When locked keep using normal of surface where stroke was initiated

Type :boolean, default False
use_paint_image

Use this brush in texture paint mode

Type :boolean, default False
use_paint_sculpt

Use this brush in sculpt mode

Type :boolean, default False
use_paint_vertex

Use this brush in vertex paint mode

Type :boolean, default False
use_paint_weight

Use this brush in weight paint mode

Type :boolean, default False
use_persistent

Sculpt on a persistent layer of the mesh

Type :boolean, default False
use_plane_trim

Enable Plane Trim

Type :boolean, default False
use_pressure_jitter

Enable tablet pressure sensitivity for jitter

Type :boolean, default False
use_pressure_size

Enable tablet pressure sensitivity for size

Type :boolean, default False
use_pressure_spacing

Enable tablet pressure sensitivity for spacing

Type :boolean, default False
use_pressure_strength

Enable tablet pressure sensitivity for strength

Type :boolean, default False
use_rake

Rotate the brush texture to match the stroke direction

Type :boolean, default False
use_random_rotation

Rotate the brush texture at random

Type :boolean, default False
use_restore_mesh

Allow a single dot to be carefully positioned

Type :boolean, default False
use_smooth_stroke

Brush lags behind mouse and follows a smoother path

Type :boolean, default False
use_space

Limit brush application to the distance specified by spacing

Type :boolean, default False
use_space_attenuation

Automatically adjust strength to give consistent results for different spacings

Type :boolean, default False
use_texture_overlay

Show texture in viewport

Type :boolean, default False
use_wrap

Enable torus wrapping while painting

Type :boolean, default False
vertex_tool
  • MIX Mix, Use mix blending mode while painting.
  • ADD Add, Use add blending mode while painting.
  • SUB Subtract, Use subtract blending mode while painting.
  • MUL Multiply, Use multiply blending mode while painting.
  • BLUR Blur, Blur the color with surrounding values.
  • LIGHTEN Lighten, Use lighten blending mode while painting.
  • DARKEN Darken, Use darken blending mode while painting.
Type :enum in [‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’, ‘BLUR’, ‘LIGHTEN’, ‘DARKEN’], default ‘MIX’
weight

Vertex weight when brush is applied

Type :float in [0, 1], default 1.0

Inherited Properties

Inherited Functions

References

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