base classes — bpy_struct, ID, NodeTree
Node tree consisting of linked nodes used for compositing
Max size of a tile (smaller values gives better distribution of multiple threads, but more overhead)
Type : | int in [32, 1024], default 0 |
---|
Quality when editing
Type : | enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’ |
---|
Type : | CompositorNodes bpy_prop_collection of Node, (readonly) |
---|
Quality when rendering
Type : | enum in [‘HIGH’, ‘MEDIUM’, ‘LOW’], default ‘HIGH’ |
---|
Enable GPU calculations
Type : | boolean, default False |
---|
Inherited Properties
Inherited Functions
|