ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeLightFalloff, ShaderNodeCombineRGB, ShaderNodeGeometry, ShaderNodeHueSaturation, ShaderNodeBsdfHair, ShaderNodeTexBrick, ShaderNodeUVMap, ShaderNodeTexture, ShaderNodeOutputMaterial, ShaderNodeInvert, ShaderNodeHoldout, ShaderNodeScript, ShaderNodeBsdfGlass, ShaderNodeValue, ShaderNodeExtendedMaterial, ShaderNodeMaterial, ShaderNodeBsdfVelvet, ShaderNodeOutputWorld, ShaderNodeMapping, ShaderNodeSeparateXYZ, ShaderNodeTexImage, ShaderNodeRGBCurve, ShaderNodeBsdfToon, ShaderNodeLayerWeight, ShaderNodeSubsurfaceScattering, ShaderNodeEmission, ShaderNodeParticleInfo, ShaderNodeFresnel, ShaderNodeVectorCurve, ShaderNodeLightPath, ShaderNodeGroup, ShaderNodeTexNoise, ShaderNodeGamma, ShaderNodeNewGeometry, ShaderNodeCombineXYZ, ShaderNodeSeparateHSV, ShaderNodeBump, ShaderNodeNormal, ShaderNodeValToRGB, ShaderNodeVolumeAbsorption, ShaderNodeSeparateRGB, ShaderNodeVolumeScatter, ShaderNodeObjectInfo, ShaderNodeBackground, ShaderNodeBsdfGlossy, ShaderNodeAmbientOcclusion, ShaderNodeOutputLamp, ShaderNodeCombineHSV, ShaderNodeHairInfo, ShaderNodeOutput, ShaderNodeNormalMap, ShaderNodeOutputLineStyle, ShaderNodeMath, ShaderNodeRGBToBW, ShaderNodeTexGradient, ShaderNodeAddShader, ShaderNodeCameraData, ShaderNodeTexSky, ShaderNodeTexWave, ShaderNodeUVAlongStroke, ShaderNodeTangent, ShaderNodeTexMusgrave, ShaderNodeBsdfAnisotropic, ShaderNodeTexChecker, ShaderNodeMixRGB, ShaderNodeBsdfRefraction, ShaderNodeBsdfTransparent, ShaderNodeBsdfTranslucent, ShaderNodeMixShader, ShaderNodeRGB, ShaderNodeWireframe, ShaderNodeTexCoord, ShaderNodeBlackbody, ShaderNodeAttribute, ShaderNodeBsdfDiffuse, ShaderNodeBrightContrast, ShaderNodeTexEnvironment, ShaderNodeLampData, ShaderNodeVectorTransform, ShaderNodeWavelength, ShaderNodeTexMagic, ShaderNodeVectorMath, ShaderNodeSqueeze, ShaderNodeTexVoronoi

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)