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| Module KX_RaySensor :: Class KX_RaySensor |
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SCA_ILogicBrick--+ |SCA_ISensor--+ | KX_RaySensor
| Method Summary | |
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| list [nx, ny, nz] |
Returns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray. |
| KX_GameObject |
Returns the game object that was hit by this ray. |
| list [x, y, z] |
Returns the position (in worldcoordinates) where the object was hit by this ray. |
| list [dx, dy, dz] |
Returns the direction from the ray (in worldcoordinates) |
| Inherited from SCA_ISensor | |
| integer |
The frequency for pulse mode sensors. |
True if this sensor activates on negative events. | |
True if the sensor is in negative pulse mode. | |
True if the sensor is in positive pulse mode. | |
True if this sensor brick has been activated. | |
Sets the frequency for pulse mode sensors. | |
Sets if this sensor activates on positive or negative events. | |
Sets negative pulse mode. | |
Sets positive pulse mode. | |
| Inherited from SCA_ILogicBrick | |
| integer |
Gets the execution priority of this logic brick. |
KX_GameObject
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Gets the game object associated with this logic brick. |
Sets the priority of this logic brick. | |
| Method Details |
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getHitNormal()Returns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.
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getHitObject()Returns the game object that was hit by this ray.
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getHitPosition()Returns the position (in worldcoordinates) where the object was hit by this ray.
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getRayDirection()Returns the direction from the ray (in worldcoordinates)
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| Generated by Epydoc 2.1 on Fri Aug 27 21:08:02 2004 | http://epydoc.sf.net |